Battledom vs Tunnel Cobra
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Battledom
Engage in an ultimate real-time strategy experience with resource management, large-scale battles, and deep army customization. Command hundreds of soldiers, deploy siege weapons, and defend your territory in a rich world with a compelling story.
- Command massive armies
- Real-time tactical combat
- Deep army customization
- Resource gathering and trading
- Build and upgrade structures
- 20+ handcrafted levels
- Endless Mode
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FROM THE CREATOR OF HERODOM Battledom is a handcrafted pixel RTS designed for iPhone and iPad. Create your army soldier by soldier, then command hundreds of units in real-time battles. Fight back the Undead, defend mighty strongholds, control devastating siege weapons, and rebuild your kingdom between missions. Battledom is free to try and contains no ads. Unlock the complete campaign—including future content—with one purchase. COMMAND THE BATTLEFIELD Deploy your troops, organize formations, and lead entire armies across expansive battlefields. Adapt your strategy to each mission, protect important structures, and hunt down enemy forces before they overwhelm your kingdom. CONTROL SIEGE WEAPONS Take direct control of catapults, ballistae, cannons, and other powerful weapons. Aim your attacks carefully and break through enemy defenses. CREATE YOUR OWN ARMY Design and equip your soldiers using an enormous collection of weapons, armor, shields, clothing, and accessories. Your choices affect both their appearance and their abilities in battle. GATHER, CRAFT, AND UPGRADE Collect resources from farms, forests, and mines. Craft new equipment, trade materials, prepare useful dishes, and improve buildings such as the blacksmith, university, and siege workshop. CAMPAIGN AND ENDLESS MODE • 20+ handcrafted campaign missions • Large real-time battles with hundreds of soldiers • 150+ units and enemies • Extensive army and character customization • Directly controllable siege weapons • Resource gathering, crafting, trading, and cooking • Endless defense on procedurally generated maps • Game Center leaderboards • A world filled with secrets to discover Will you restore the kingdom and defeat the Undead? For the King!
Tunnel Cobra
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Fly a gunship into a collapsing cave system. One hit and you're down. Tunnel Cobra is a modern take on the cave-flyer arcade formula: thread a scrolling tunnel, bomb the fuel depots that keep you alive, and find out how deep you get before the rock — or something shooting at you from it — ends the run. FLY DEEP The tunnel is built from hand-authored pieces stitched together at random, so it is never the same twice and never arbitrary. Every stretch is one a helicopter can physically fly: the generator is not allowed to build a corner tighter than you can turn. You lose because you were outplayed, not because the dice were. BURN FUEL Your tank is always draining. Depots sit on the floor, in the dangerous half of the tunnel, and often under guard. Bombing one is a decision rather than a chore — dive too eagerly and the rock takes you, hang back and you run dry. You can miss about three in a row. Not four. DON'T TOUCH ANYTHING Nine kinds of enemy, introduced one at a time as you descend. Turrets that telegraph before they fire. Tanks that drive at you. Launchers that send homing missiles you can shoot down. Drones, gunships, saucers, cave swarms, and mobile bases that build more of them. And the cave itself is hostile: ceilings that let go, platforms sliding across the shaft, lava pools that narrow the floor, and a boulder that chases you from behind and can only be outrun on the throttle. Everything scales with depth — more of them, faster, and more willing to shoot. What never changes is the warning you get before a shot. That is the deal. FIVE BIOMES Cavern, Ironworks, Glacier, Ember and Void, each crossfading into the next as you descend, so depth is something you can see as well as read. TWO WAYS TO PLAY • Endless — your run, your seed, as deep as you can get. • Daily Challenge — the same tunnel for everyone, every day, one score, with a streak to keep. Both have their own Game Center leaderboard, and they never mix: they are set on different tunnels, so ranking them together would be meaningless. BUILT TO BE FAIR One-hit death only works if every death is one you could have seen coming. So the collision box is smaller than the ship. Enemies charge visibly before firing and never fire into a gap too tight to dodge in. The generator guarantees a refuelling chance on a timer, not a distance, so the opening of a run is not secretly the hardest part of it. These are not claims — they are automated checks that have to pass before a build can ship. MADE FOR ONE THUMB Hold to fly, tap to bomb. Put the stick on whichever side you like. Assist mode shrinks the hitbox further if you want a gentler run, and there is a reduce-motion option for the screen shake. ONE PRICE, EVERYTHING INCLUDED No ads. No in-app purchases. No subscriptions, no currencies, no energy timers, nothing to unlock with money. Every enemy, every biome and both modes are in the game you just bought, and every update will be too. No accounts and no sign-up either, and nothing about you is collected — there are no analytics and the app makes no network requests of its own. It works on a plane. Requires iOS 17. Plays in landscape on iPhone and iPad.
Screenshots
Verdict
The clearest difference is price: Battledom at Free against Tunnel Cobra's $0.99. Battledom also leads on update cadence (every 10 days vs every 4 weeks) and iOS requirement (15.0 vs 17.0). Tunnel Cobra's advantage is in-app purchases (none vs 2). On ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Battledom is free to download; Tunnel Cobra costs $0.99 up front. Battledom sells 2 one-off in-app purchases. Tunnel Cobra asks for nothing beyond the download.
Battledom ships an update every 10 days, Tunnel Cobra every 4 weeks. The most recent releases landed on October 27, 2026 and October 29, 2026 respectively.
| Parameter | Battledom | Tunnel Cobra |
|---|---|---|
| Price | Free — better | $0.99 |
| Rating | 4.7 (164 ratings) — better | — |
| Positive reviews | 81.8% of reviews | — |
| Number of ratings | 164 — better | — |
| Update frequency | Every 10 days — better | Every 4 weeks |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 313 MB | 4 MB |
| Age rating | 9+ | 9+ |
| Developer | Sander Frenken | Code Maker Inc. |
In-app purchases
Battledom
- Tip the developer$1.99
- Unlock the full game$3.99
Tunnel Cobra
No in-app purchases









