DinoBlits vs Sword Sonata
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DinoBlits
Lead a tribe of lizards through a catastrophic event 65 million years ago. Explore unique islands, build your civilization, and defend against enemies. Manage your tribe's needs and customize their strengths for survival.
- Create and strengthen dino chief
- Explore and populate unique islands
- Build to expand onto more islands
- Balance expansion and research
- Customize tribe strengths
- Manage dino needs
- Defend against enemy waves
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What really happened 65 million years ago? What ended the world of dinos? Experience the catastrophic event through your own last tribe of lizards! - Create and strengthen your very own dino chief - Explore and populate unique islands (Each time different) - Build in order to expand onto more islands and thrive - Carefully balance between expansion and research - Customize your tribes strengths & weaknesses - Your dinos have feelings and needs. Take care of them! - Defend your tribe against the neverending waves of enemies Goals: - Meaningful choices - Respect player time (Avoid long grinds) - Keep it simple (Avoid long tutorials)
Sword Sonata
Engage in fast-paced, turn-based roguelike combat by strategically planning skill actions. Collect new abilities, upgrade existing ones, and gather items to overcome dungeon challenges and defeat bosses. Experience high replayability with diverse actions, characters, and randomized rewards.
- Turn-based combat
- Action planning and arrangement
- Roguelike dungeon crawling
- Skill acquisition and upgrades
- Item collection
- Multiple characters and actions
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This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items. The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described. Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge. Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
Screenshots
Verdict
The clearest difference is chart position: DinoBlits at #187 against Sword Sonata's unranked. DinoBlits also leads on review sentiment (83% vs 75%). Sword Sonata's advantage is ratings volume (15 vs 5) and price ($1.99 vs $2.99). On rating, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
DinoBlits costs $2.99 and Sword Sonata $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.4 for DinoBlits against 4.3 for Sword Sonata. Both are backed by a comparable volume of ratings — 5 and 15 respectively. Written reviews are what separate them: 83% of DinoBlits's written reviews are positive against 75% of Sword Sonata's.
Both ship on a similar rhythm, roughly every 3 months. The most recent releases landed on September 10, 2026 and September 21, 2026 respectively.
| Parameter | DinoBlits | Sword Sonata |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | 4.4 (5 ratings) — better | 4.3 (15 ratings) |
| Positive reviews | 83.3% of reviews — better | 75.0% of reviews |
| Number of ratings | 5 | 15 — better |
| Update frequency | Every 3 months | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #187 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 214 MB | 35 MB |
| Age rating | 9+ | 9+ |
| Developer | Marton Taba | Jampot Software co., ltd |
Customer experience
DinoBlits
Sword Sonata
In-app purchases
DinoBlits
No in-app purchases
Sword Sonata
No in-app purchases









