Comparison

DinoBlits vs Sword Sonata

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

DinoBlits

Lead a tribe of lizards through a catastrophic event 65 million years ago. Explore unique islands, build your civilization, and defend against enemies. Manage your tribe's needs and customize their strengths for survival.

Highlights
  • Create and strengthen dino chief
  • Explore and populate unique islands
  • Build to expand onto more islands
  • Balance expansion and research
  • Customize tribe strengths
  • Manage dino needs
  • Defend against enemy waves
Features
Read full description

What really happened 65 million years ago? What ended the world of dinos? Experience the catastrophic event through your own last tribe of lizards! - Create and strengthen your very own dino chief - Explore and populate unique islands (Each time different) - Build in order to expand onto more islands and thrive - Carefully balance between expansion and research - Customize your tribes strengths & weaknesses - Your dinos have feelings and needs. Take care of them! - Defend your tribe against the neverending waves of enemies Goals: - Meaningful choices - Respect player time (Avoid long grinds) - Keep it simple (Avoid long tutorials)

About

Sword Sonata

Engage in fast-paced, turn-based roguelike combat by strategically planning skill actions. Collect new abilities, upgrade existing ones, and gather items to overcome dungeon challenges and defeat bosses. Experience high replayability with diverse actions, characters, and randomized rewards.

Highlights
  • Turn-based combat
  • Action planning and arrangement
  • Roguelike dungeon crawling
  • Skill acquisition and upgrades
  • Item collection
  • Multiple characters and actions
Features
Read full description

This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items. The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described. Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge. Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.

Screenshots

DinoBlits4 screens
Sword Sonata4 screens

Verdict

The call

The clearest difference is chart position: DinoBlits at #187 against Sword Sonata's unranked. DinoBlits also leads on review sentiment (83% vs 75%). Sword Sonata's advantage is ratings volume (15 vs 5) and price ($1.99 vs $2.99). On rating, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

DinoBlits costs $2.99 and Sword Sonata $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 4.4 for DinoBlits against 4.3 for Sword Sonata. Both are backed by a comparable volume of ratings — 5 and 15 respectively. Written reviews are what separate them: 83% of DinoBlits's written reviews are positive against 75% of Sword Sonata's.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly every 3 months. The most recent releases landed on September 10, 2026 and September 21, 2026 respectively.

Scorecard4 real differences · 7 level
DinoBlits versus Sword Sonata: the parameters behind the verdict, then further details
ParameterDinoBlitsSword Sonata
Price$2.99$1.99 — better
Rating4.4 (5 ratings) — better4.3 (15 ratings)
Positive reviews83.3% of reviews — better75.0% of reviews
Number of ratings515 — better
Update frequencyEvery 3 monthsEvery 3 months
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
Best chart rank#187 — better—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS12.011.0 — better
Further details — not scored
Size214 MB35 MB
Age rating9+9+
DeveloperMarton TabaJampot Software co., ltd

Customer experience

DinoBlits

All ratings5 ratings
Positive80.0%
Neutral0.0%
Negative20.0%
Written reviews6 reviews
Positive83.3%
Neutral0.0%
Negative16.7%

Sword Sonata

All ratings15 ratings
Positive80.0%
Neutral6.7%
Negative13.3%
Written reviews8 reviews
Positive75.0%
Neutral0.0%
Negative25.0%

In-app purchases

None

DinoBlits

No in-app purchases

None

Sword Sonata

No in-app purchases

Questions

Is DinoBlits free?
DinoBlits costs $2.99, with no in-app purchases.
Is Sword Sonata free?
Sword Sonata costs $1.99, with no in-app purchases.
Which has better reviews, DinoBlits or Sword Sonata?
DinoBlits is rated higher. DinoBlits averages 4.4 out of 5 from 5 ratings, while Sword Sonata averages 4.3 from 15 ratings.
Do DinoBlits or Sword Sonata have ads?
Neither DinoBlits nor Sword Sonata shows ads.
Which is updated more often, DinoBlits or Sword Sonata?
DinoBlits ships an update every 3 months, and Sword Sonata every 3 months. Most recently, DinoBlits was updated on September 10, 2026 and Sword Sonata on September 21, 2026.

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