一連城 vs I can do it
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
一連城
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伝説のゲーム「一連城」がついに登場!画面を連続タップして勝負に挑み、連勝を続けるゲームです。シンプルだけどクセになります。 "時は戦国。鉄壁の城「一連城」に攻め入る、一人の武将がいた。天下統一を目指し、勝ち続けること。それを彼は「連勝」と名付けた・・・" 城の最上階までたどり着いた武将を待っていたのは、衝撃の展開・・・!?
I can do it
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An app that lets you push the bus' stop button as much as you like. Push the stop button and the bus will pull in at the next stop. Touch the bus, and the klaxon will sound! (This app is a style of Japanese bus.)
Screenshots
Verdict
The clearest difference is ads: 一連城 at none against I can do it's shown. 一連城 also leads on update cadence (daily vs every 12 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
一連城 ships an update daily, I can do it every 12 months. The most recent releases landed on September 25, 2026 and September 15, 2026 respectively.
| Parameter | 一連城 | I can do it |
|---|---|---|
| Price | Free | Free |
| Update frequency | Daily — better | Every 12 months |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 13.0 |
| Further details — not scored | ||
| Size | 5 MB | 60 MB |
| Age rating | 4+ | 4+ |
| Developer | Ryusuke Kanda | Plus Inc. (Japan) |
In-app purchases
一連城
No in-app purchases
I can do it
No in-app purchases









