Builderment Idle vs Fluffquake
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Builderment Idle
Build and manage automated factories in this idle incremental game. Harvest resources, craft items, and upgrade your production lines to become a factory tycoon. Your factories continue to work even when you're offline, allowing you to collect profits and expand your empire.
- Automated resource harvesting
- Factory upgrades for efficiency
- Unlock new factories and resources
- Offline progress and gold collection
- Factory module bonuses
- Prestige mechanics for permanent benefits
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Harness the power of automation and become the ultimate factory tycoon in this thrilling idle incremental game. Get started harvesting logs and crafting them into wood planks to sell for gold. Use the gold to upgrade your factory to increase efficiency and production capabilities. Once you've earned enough gold and proven you can manage a Lumber Mill, purchase the Stone Quarry to advance your earnings even further! • Upgrade. Boost your factory efficiency and profit with upgrades to your Harvester, Workshop, and Marketplace. • Expand. Purchase new factories to unlock rare resources and craft valuable items. • Always working. Your factory is always harvesting and crafting items, even when you're busy with life. Come back anytime to collect the gold earned and keep playing! • Factory Modules. Collect and equip factory modules to grant unique bonuses and modifiers to your factory. • Prestige Mechanics. Restart your journey with permanent benefits, increasing your sell value and cementing your industrial legacy. Embark on a journey of industrial conquest, where every upgrade, every factory acquisition, and every prestige brings you closer to becoming the ultimate tycoon. Are you ready to automate your way to greatness? PS don't forget to tap/swipe the boat to collect its valuable cargo!
Fluffquake
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You're not a shepherd. You're the firecracker. Toss it into the meadow and lift your finger. The fluffs take it from there: anyone who sees three neighbours bolting bolts too, the same way. A trickle becomes a wave, the wave clips a hive, the hive lets the bees out, the bees wake the wolf — and half the flock is already pouring into the pen while you just watch what you started. One tap per round. Three firecrackers per attempt. The meadow decides the rest. HOW IT WORKS • Panic spreads like gossip: three runners beside you and you're running too • Funnel fences herd the flock into the pen — until the crowd breaks through them • Hives, geysers, buried firecrackers and sleeping wolves each add their own blast • Mud smothers a wave; a geyser hurls panic into the far corner of the field • A gnome jogs across the meadow dropping bonuses — only a runner can grab them WHAT'S IN IT • A 999-level campaign that introduces one mechanic at a time, each explained • Three stars per level, at 75%, 80% and 85% of the flock penned • Daily Meadow: the same field for everyone — beat your own yesterday • Sandbox with eleven dials: field size, population, pens, wolves, hives, geysers. Build a meadow and find out what it does • A gallery of meadows and short links to show a friend what you pulled off STRAIGHT ANSWERS • The game runs fully offline. Only the ads need a connection • Ads never interrupt a round: an interstitial arrives between rounds, never inside one • A rewarded video grants two more firecrackers — attempts, not power. You cannot buy a win, only another try • No wait timers, no lives that "refill in 20 minutes" One finger to play. Three screens to learn. A round takes a minute; arguing with yourself about why it came out 92% this time takes as long as you like. For any questions, please write to kleva@bk.ru
Screenshots
Verdict
The clearest difference is in-app purchases: Fluffquake at none against Builderment Idle's 4. Fluffquake also leads on update cadence (daily vs every 4 days). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Builderment Idle sells 4 one-off in-app purchases. Fluffquake asks for nothing beyond the download.
Builderment Idle ships an update every 4 days, Fluffquake daily. The most recent releases landed on October 24, 2026 and October 14, 2026 respectively.
| Parameter | Builderment Idle | Fluffquake |
|---|---|---|
| Price | Free | Free |
| Rating | 3.1 (22 ratings) — better | — |
| Positive reviews | 33.3% of reviews | — |
| Number of ratings | 22 — better | — |
| Update frequency | Every 4 days | Daily — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 13.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 22 MB | 107 MB |
| Age rating | 4+ | 4+ |
| Developer | Builderment LLC | KIRILL LEVANOV |
In-app purchases
Builderment Idle
- Pile of Gems$2.99
- Harvest Gem Tree$5.99
- Sack of Gems$7.99
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- Chest of Gems$19.99
Fluffquake
No in-app purchases
Questions
Is Builderment Idle free?
Is Fluffquake free?
Do Builderment Idle or Fluffquake have ads?
Which is updated more often, Builderment Idle or Fluffquake?
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