Comparison

WizUp! vs Swarmfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

WizUp!

An incremental idle game where players manage resources, defeat enemies, and purchase upgrades to grow their wizard's power. Features unique mechanics like awakening and balancing power allocation for continuous progression.

Highlights
  • Incremental idle gameplay
  • Resource management
  • Upgrade system
  • Prestige mechanics
  • Unique awakening system
  • Orb of Power allocation
  • Ring upgrades
Features
Read full description

WizUp! is a wizard idle / incremental / resource management game: kill enemies, collect resources, purchase upgrades, prestige, and repeat! Start slow and grow stronger, and play at your own pace! Discover over 45 different resources, upgrades, and items with unique mechanics. Here are some of the mechanics you will discover along the way: -Awaken to earn Paradox Anchors, which can be shattered to obtain Mirrors of Sight, which can be shattered to obtain Mirrors of Remembrance to boost your Global Storage! -Balance the allocation of your Orbs of Power in order to increase your Rune Drop Chance, your Damage, your XP Gain, and your Chaotic Essence Production! -Upgrade over 10 unique Rings, such as the Ring of Stars ("The Stars send you aid"), which gives you 1 Star Seed every time your Wizard dies! No ads or in-app-purchases! :-D

About

Swarmfall

Defend your planet in this roguelike where your turrets automatically attack. Focus on strategic menu decisions, upgrading your defenses, and choosing powerful synergies to survive waves of alien creatures. Decide when to bank your earnings or risk it all for greater rewards.

Highlights
  • Automatic turret targeting and firing
  • Strategic menu-based decision making
  • Level up and choose from card-based upgrades
  • Synergies to rewire build behavior
  • Eight unique turrets with distinct abilities
  • Eighteen evolutions to fuse turrets
  • Risk/reward banking system
Features
Read full description

The swarm has taken every other world. This is the last one with anything living on it, and it is yours to hold. Swarmfall is a planet-defense roguelike where the shooting takes care of itself. Your turrets acquire and fire on their own. You never aim, never tap a target. Every decision that matters happens in a menu, under pressure, while the swarm closes in. LEVEL UP, CHOOSE ONE Kills feed experience. Every level deals a hand of cards and takes one: a new turret, a planet upgrade, or a synergy that rewires how the whole build behaves. Deep Roots makes anything latched onto the planet take triple damage from every source. Living Mantle regrows the ground under you. The dive you get is the dive you drafted. EIGHT GUNS ON THE RIM The Reef Lance locks one target and ramps to 2.6x the longer it holds. The Ember Spitter lobs shells that detonate and leave survivors burning. The Tide Coil chains arc bolts through anything that clusters. The Spore Launcher sends homing seekers that pick their own victims. The Shard Battery shreds at point blank and nowhere else. The Blight Garden plants a rot that leaps to whoever stood nearby when its host dies. The Tide Anchor rings like a struck bell and slows everything its wave passes through. The Rime Lattice stacks cold until a body hard freezes, and a heavy hit shatters it into everything around it. TWENTY EVOLUTIONS Raise a turret to level 2 with the right partner mounted and the two fuse. Reef Lance and Ember Spitter become the SOLAR LANCE, a beam that sets its victims on fire. Ember Spitter and Spore Launcher become the BROODFIRE MORTAR, artillery that releases seeker drones on impact and cleans up after itself. Finding them is most of the game. BANK IT, OR PUSH Half of every haul is at risk until you get it out. Extract whenever you choose and you bank every credit. Die down there and the deep keeps half. Kill a monarch and it pays a bounty and knits 30% of your planet back together, and the next wave is already coming. No other decision in the game costs as much. A SWARM THAT CLOSES IN Thirteen creatures, from cinder mites up to the Deep Mother herself, drawn in bioluminescent deep-water dark. Elites rise wearing afflictions: Veiled, Frenzied, Gorged, Budding, Weeping, and the first of each in a dive is called out the moment it surfaces. Everything resists one damage family and folds to another, and the briefing shows which for everything you have already killed. The swarm reveals itself a species at a time and comes at you from wider angles as the dive goes on: one front, then an arc, then a pincer, then a full ring. Telegraphed, never cheap. THE DESCENT Clear the dark and it gets darker. Eight depths each add one permanent modifier as you unlock them. The mantle holds less life. The swarm moves faster. Monarchs rise in pairs. Elites carry two afflictions at once. The swarm's numbers swell by a third. How deep you can still hold is the real score. EVERY DIVE COUNTS Turrets unlock through lifetime kills, never purchases. Daily directives pay out for specific work: burn down 150 fire-family creatures, hold the line to 6:00, slay a Deep Mother. Records keep your season. The bestiary fills in as you meet what is down there. NOTHING BETWEEN YOU AND THE GAME No ads. No in-app purchases. No energy timers. No account, no login, no server. Swarmfall never touches the internet and collects nothing about you. Your save lives on your device and nowhere else. Under a quarter mantle, every gun on the rim opens up at once. Last Stand is not something you buy. It is the world screaming.

Screenshots

WizUp!1 screens
Swarmfall4 screens

Verdict

The call

The clearest difference is price: Swarmfall at Free against WizUp!'s $4.99. Swarmfall also leads on rating (4.7 vs 3.9). WizUp!'s advantage is ratings volume (14 vs 3) and iOS requirement (12.0 vs 15.0). On update cadence, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Swarmfall is free to download; WizUp! costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Swarmfall holds the better App Store score, 4.7 against 3.9. Both are backed by a comparable volume of ratings — 14 and 3 respectively.

UpkeepUpdate frequency

WizUp! ships an update every 5 days, Swarmfall weekly. Both last shipped on October 25, 2026.

Scorecard5 real differences · 5 level
WizUp! versus Swarmfall: the parameters behind the verdict, then further details
ParameterWizUp!Swarmfall
Price$4.99Free — better
Rating3.9 (14 ratings)4.7 (3 ratings) — better
Positive reviews50.0% of reviews—
Number of ratings14 — better3
Update frequencyEvery 5 days — betterWeekly
AdsNoNo
In-app purchasesNoNo
MonetizationPaidFree — better
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS12.0 — better15.0
Further details — not scored
Size207 MB24 MB
Age rating9+9+
DeveloperTopCog LLCAUSTIN ALLEN NORMAN

Customer experience

WizUp!

All ratings14 ratings
Positive64.3%
Neutral0.0%
Negative35.7%
Written reviews8 reviews
Positive50.0%
Neutral12.5%
Negative37.5%

Swarmfall

All ratings2 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

WizUp!

No in-app purchases

None

Swarmfall

No in-app purchases

Questions

Is WizUp! free?
WizUp! costs $4.99, with no in-app purchases.
Is Swarmfall free?
Swarmfall is free to download, with no in-app purchases.
Which has better reviews, WizUp! or Swarmfall?
Swarmfall is rated higher. WizUp! averages 3.9 out of 5 from 14 ratings, while Swarmfall averages 4.7 from 3 ratings.
Do WizUp! or Swarmfall have ads?
Neither WizUp! nor Swarmfall shows ads.
Which is updated more often, WizUp! or Swarmfall?
WizUp! ships an update every 5 days, and Swarmfall weekly. Most recently, WizUp! was updated on October 25, 2026 and Swarmfall on October 25, 2026.

Other comparisons