Sword Sonata vs ABYSS Deep Light
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sword Sonata
Engage in fast-paced, turn-based roguelike combat by strategically planning skill actions. Collect new abilities, upgrade existing ones, and gather items to overcome dungeon challenges and defeat bosses. Experience high replayability with diverse actions, characters, and randomized rewards.
- Turn-based combat
- Action planning and arrangement
- Roguelike dungeon crawling
- Skill acquisition and upgrades
- Item collection
- Multiple characters and actions
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This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items. The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described. Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge. Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
ABYSS Deep Light
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ABYSS – Deep Light In total darkness, you are the last spark of light. Dive ever deeper into the abyss and bring the light back. STAND STILL TO SHINE Hold still and your submarine lights up, revealing the creatures of the deep and opening fire — but it drains your energy. Move, and you stay hidden in the dark and recharge. This rhythm of shining and hiding is the heart of ABYSS. OXYGEN IS YOUR CLOCK Your air runs out constantly. Collect bubbles and surface in time — running empty is deadly. THE DEEP PASSAGE Narrow rock shafts where currents pull at your boat. Steer through sluggish inertia, dodge the walls, gather light and air — and choose the right route. EVER DEEPER, EVER STRANGER Layer by layer the deep grows darker and more dangerous. New guardians awaken, new creatures lurk — until something ancient waits at the very bottom: the Source of the darkness. ONE REPAIR KIT You receive exactly one emergency rescue. Save it — use it too early and reaching the end becomes almost impossible. REPUTATION & RANK Every enemy raises your reputation; a forced surfacing lowers it. Rise from deckhand to a legend of the deep. THE SHIPYARD Trade salvage for permanent upgrades: armor, light, oxygen, propulsion. You will only reach the depths well equipped. FAIR BY DESIGN No pay-to-win. No ads. A premium game you beat with skill — not your wallet. German & English, always with subtitles.
Screenshots
Verdict
The clearest difference is price: ABYSS Deep Light at Free against Sword Sonata's $1.99. ABYSS Deep Light also leads on update cadence (every 3 weeks vs every 3 months). Sword Sonata's advantage is iOS requirement (11.0 vs 16.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
ABYSS Deep Light is free to download; Sword Sonata costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Sword Sonata ships an update every 3 months, ABYSS Deep Light every 3 weeks. Both last shipped on September 21, 2026.
| Parameter | Sword Sonata | ABYSS Deep Light |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 4.3 (15 ratings) — better | — |
| Positive reviews | 75.0% of reviews | — |
| Number of ratings | 15 — better | — |
| Update frequency | Every 3 months | Every 3 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 11.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 35 MB | 39 MB |
| Age rating | 9+ | 9+ |
| Developer | Jampot Software co., ltd | Coolblack GmbH |
In-app purchases
Sword Sonata
No in-app purchases
ABYSS Deep Light
No in-app purchases
Questions
Is Sword Sonata free?
Is ABYSS Deep Light free?
Do Sword Sonata or ABYSS Deep Light have ads?
Which is updated more often, Sword Sonata or ABYSS Deep Light?
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