Survanoid vs Bolo 2000
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Survanoid
Experience a unique blend of Arkanoid and Space Invaders in this space roguelike. Control an Energy Ball to blast through enemy waves, upgrade your ship and weapons, and survive challenging planets. It offers fast-paced action with deep progression for both quick sessions and extended survival runs.
- Bounce and pull Energy Ball
- Endless enemy waves
- Ship and weapon upgrades
- Unlock new weapons
- Battle bosses
- Explore unique planets
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Survive the ultimate space roguelike! A modern fusion of Arkanoid and Space Invaders, where you control an Energy Ball, blast through enemy waves, and rule the universe! Classic arcade gameplay, reimagined! • Bounce your Energy Ball like Arkanoid, pull it back like Thor’s hammer, and unleash destruction! • Face endless waves of enemies in Space Invaders-inspired battles – but this time, you fight back with upgrades! • Upgrade your ship and unlock new weapons to dominate the battlefield! Survival, roguelike, and non-stop action! • Unlock and upgrade powerful weapons – more damage, faster fire rate, better loot collection! • Battle elite enemies and massive bosses with devastating special attacks! • Explore mysterious planets, each with unique visuals and challenges! Retro arcade spirit, modern roguelike bullethell challenge! • Survanoid brings back the golden age of arcade gaming with fast-paced action, deep progression, and a nostalgic yet fresh experience. Whether for a quick session or a deep survival run, this game is your ultimate mobile arcade fix! Are you ready to rule the universe? Download now!
Bolo 2000
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Drive a tank through an overgrown alien maze. Find the six enemy bases, punch a hole in each one, and get out before what's left in there finds you. Bolo 2000 is a modern arcade game built on the bones of a 1982 classic: pure twin-stick handling, a scrolling maze, and explosions that fill the screen. LOCAL MULTIPLAYER — UP TO SIX PHONES Same Wi-Fi, no account, no server, no room code. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. Every base in the maze has to come down and nobody can clear it alone, so you work together — with friendly fire on and three lives each, and the match ending when one player still has a life left. The alliance is real, and it is temporary. Nobody is the host, either: if someone's battery dies or they walk out, the game carries on without them. TWIN-STICK, NO COMPROMISE Drive with the left stick, aim and fire with the right — independently. Hold the fire stick to lay down a stream while you keep moving. A paired hardware keyboard works too. FOUR SPECIALS, ONE TAP EACH Stockpile charges and spend them when it matters: • TELEPORT — warp straight to the furthest surviving base. • INVINCIBLE — eight seconds where nothing can touch you. • RAILGUN — rounds that fly through walls, armour and base shells alike. • NOVA — a blast centred on your tank that you alone walk away from. THE MAZE FIGHTS BACK • Sentry drones orbit every base, and break orbit to hunt you the moment it falls. • Crawler trains wander the corridors at random. They never shoot. They don't have to — touching one kills. Shoot one from the tail and every car is its own kill in the chain. • Gates slide open and shut across the corridors on their own timers. • Boss fortresses every fifth sector, ringed by rotating shields, shooting back. • Night patrols every sixth sector: the field goes black and your headlight is raycast against the walls, so the beam stops exactly where the wall does. SHOCKWAVE CHAINS A shot that hits a wall leaves a burning shockwave. Fly another round into it and the explosion walks back down your own bullet stream. Powder kegs chain off each other. Clearing half a sector with one well-placed shot is entirely possible — and so is killing yourself with it. CLEAR THE SECTOR, THEN RUN With the last base down, an exit portal opens on the outer wall and the radar switches to point at it. Everything still alive comes with you. CHAIN, SCORE, CLIMB Kills that land close together multiply. Game Center all-time and daily leaderboards, plus achievements. The Daily Challenge hands every player the same maze and the same difficulty each day. MAKE IT YOURS Colour-blind palette, left-handed layout, CRT scanline toggle, difficulty and maze-complexity dials, and a retro soundtrack that changes with the sector type. Free to try for ten minutes. One optional unlock opens the full game for good — no ads, ever, and no timers dressed up as gameplay.
Screenshots
Verdict
The clearest difference is ads: Bolo 2000 at none against Survanoid's shown. Survanoid's advantage is iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Survanoid sells 3 one-off in-app purchases and Bolo 2000 sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Survanoid ships an update every 5 days, Bolo 2000 every 4 days. The most recent releases landed on October 5, 2026 and October 4, 2026 respectively.
| Parameter | Survanoid | Bolo 2000 |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 5 days | Every 4 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 291 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | BeWise s.r.o. | Anton Popov |
In-app purchases
Survanoid
- 25 Crystals$0.99
- 150 Crystals$4.99
- 350 Crystals$9.99
Bolo 2000
- Full Unlock$2.99









