Notebook Artillery vs Orbital Dodge
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Notebook Artillery
Engage in strategic cannon combat with this arcade-simulation-action game. Adjust firing angle and powder to hit targets or opponents, accounting for wind and random stage layouts. Features hand-drawn art and multiple game modes.
- Adjust firing angle and powder
- Account for wind and stage layouts
- Solo target practice mode
- CPU opponent
- Local multiplayer vs mode
- Hand-drawn game art
- Unlockable stickers
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Apple called it "sketchy — in a good way." Multiple-time Game of the Day in 80+ countries. Nintendo Force gave it 8.5/10. And it started as a doodle. Once upon a time in a middle school computer lab, a student ignored every assignment for an entire semester to fire cannons at a friend. That student grew up, spent 20 years making games professionally, and eventually decided the world needed a proper love letter to that wasted time. This is it. Notebook Artillery is a hand-drawn artillery game inspired by the classic Mac game that got confiscated off school computers everywhere. Set your angle. Load your powder. Fire. Account for the wind. Try not to hit your own tower. Play your way: Solo target practice — break floating targets across randomly generated stages VS CPU — take on a computer opponent Local multiplayer — challenge someone in the same room What makes it feel different: Every frame hand-drawn in Procreate — ruled lines, coil binding, pencil textures, the whole notebook aesthetic Trees splinter. Towers explode. Cannonballs collide mid-air. Wind changes everything. Read the flag. Use your shot trails. Unlock stickers by pulling off feats — first-shot eliminations, mid-air collisions, and yes, accidentally destroying your own tower Randomly generated stages mean no two games play the same Made by one person, with audio by Kevin Samuels and Switch/console ports by PolyCrunch Games. No AI tools were used in making this game. All art hand-drawn. Developed in GameMaker Studio.
Orbital Dodge
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Let go of one planet. Get caught by the next. Keep climbing. Your ship circles a planet; tap to let go and fly. The next ring bends your path and catches you, and a dotted preview shows exactly where before you commit. Let go at the perfect moment and your path turns gold. Your tank is cracked. Every catch refills it, every star tops it up, and running dry ends the climb. Orbital mines and moons sit on the rings and comets cross the lanes, so you can never stop for long. Climb through the asteroid belt, past the wreck of the Halcyon, into the nebula and the deep dark, toward a beacon calling from 1000 m up. A small story unfolds on the way up, and the adaptive chiptune soundtrack fills out the higher you go. • One tap to play, one tap to climb again • Height is your score: chase your best • Perfect releases, chains and close calls • Pixel art scaled in whole pixels, so it stays sharp on every iPhone and iPad • Plays offline • Volume and Reduce Motion in Settings Orbital Dodge is free with ads. The optional Supporter Pack removes them and supports development, with no paid gameplay advantage. Existing purchases can be restored. Privacy Policy: https://marmikshah.com/privacy Terms of Use: https://marmikshah.com/terms
Screenshots
Verdict
The clearest difference is price: Orbital Dodge at Free against Notebook Artillery's $0.99. Notebook Artillery's advantage is in-app purchases (none vs 1) and chart position (#175 vs unranked). On update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Orbital Dodge is free to download; Notebook Artillery costs $0.99 up front. Orbital Dodge sells 1 one-off in-app purchase. Notebook Artillery asks for nothing beyond the download.
Notebook Artillery ships an update every 2 weeks, Orbital Dodge fortnightly. The most recent releases landed on October 27, 2026 and October 24, 2026 respectively.
| Parameter | Notebook Artillery | Orbital Dodge |
|---|---|---|
| Price | $0.99 | Free — better |
| Rating | 4.5 (148 ratings) — better | — |
| Positive reviews | 81.6% of reviews | — |
| Number of ratings | 148 — better | — |
| Update frequency | Every 2 weeks | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free with in-app purchases | — |
| Best chart rank | #175 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 115 MB | 41 MB |
| Age rating | 4+ | 4+ |
| Developer | Austin Ivansmith | Marmik Shah |
Bugs and requests
Notebook Artillery
Reported bugs
2 issues- Crashes on iOS 12 and 13 on iPad Pro
- Inconsistent animation speeds
Requested features
7 requests- Online multiplayer
- Campaign mode with objectives
- Weapon/tower upgrades
- Customization options
- Special game modes (speed run, boss battles, etc.)
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- Ability to save and continue games
- Detailed badge/achievement system
Orbital Dodge
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Notebook Artillery
No in-app purchases
Orbital Dodge
- Orbital Dodge Pro$1.99
Questions
Is Notebook Artillery free?
Is Orbital Dodge free?
Do Notebook Artillery or Orbital Dodge have ads?
Which is updated more often, Notebook Artillery or Orbital Dodge?
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