Notebook Artillery vs PHAZE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Notebook Artillery
Engage in strategic cannon combat with this arcade-simulation-action game. Adjust firing angle and powder to hit targets or opponents, accounting for wind and random stage layouts. Features hand-drawn art and multiple game modes.
- Adjust firing angle and powder
- Account for wind and stage layouts
- Solo target practice mode
- CPU opponent
- Local multiplayer vs mode
- Hand-drawn game art
- Unlockable stickers
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Apple called it "sketchy — in a good way." Multiple-time Game of the Day in 80+ countries. Nintendo Force gave it 8.5/10. And it started as a doodle. Once upon a time in a middle school computer lab, a student ignored every assignment for an entire semester to fire cannons at a friend. That student grew up, spent 20 years making games professionally, and eventually decided the world needed a proper love letter to that wasted time. This is it. Notebook Artillery is a hand-drawn artillery game inspired by the classic Mac game that got confiscated off school computers everywhere. Set your angle. Load your powder. Fire. Account for the wind. Try not to hit your own tower. Play your way: Solo target practice — break floating targets across randomly generated stages VS CPU — take on a computer opponent Local multiplayer — challenge someone in the same room What makes it feel different: Every frame hand-drawn in Procreate — ruled lines, coil binding, pencil textures, the whole notebook aesthetic Trees splinter. Towers explode. Cannonballs collide mid-air. Wind changes everything. Read the flag. Use your shot trails. Unlock stickers by pulling off feats — first-shot eliminations, mid-air collisions, and yes, accidentally destroying your own tower Randomly generated stages mean no two games play the same Made by one person, with audio by Kevin Samuels and Switch/console ports by PolyCrunch Games. No AI tools were used in making this game. All art hand-drawn. Developed in GameMaker Studio.
PHAZE
Adapt your shape to slip through oncoming walls of varying designs. This fast-paced game tests your reflexes, timing, and decision-making as the speed increases. Master simple swipe controls for an endless challenge.
- Fast-paced reflex gameplay
- Simple swipe controls
- Endless progressive challenge
- Clean geometric visuals
- Quick session or long runs
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Morph fast. Think faster. Survive the walls. Walls are rushing toward you from the distance—and each one has a different shape cut out. Your only chance? Adapt instantly. Swipe to morph your shape and slip perfectly through each opening. Miss it, and it’s game over. Sounds simple. It’s not. As the speed increases, your reflexes, timing, and decision-making will be pushed to the limit. One mistake is all it takes. Features: • Fast-paced, reflex-driven gameplay • Simple swipe controls (easy to learn, hard to master) • Endless challenge that gets progressively harder • Clean, geometric visuals with a satisfying flow • Perfect for quick sessions or long high-score runs This is a pure skill game. No luck. No shortcuts. Just you versus the walls. How long can you survive?
Screenshots
Verdict
The clearest difference is price: PHAZE at Free against Notebook Artillery's $0.99. PHAZE also leads on rating (5.0 vs 4.5) and update cadence (every 4 days vs every 2 weeks). Notebook Artillery's advantage is in-app purchases (none vs 10) and ratings volume (149 vs 3). On ads, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
PHAZE is free to download; Notebook Artillery costs $0.99 up front. PHAZE sells 10 one-off in-app purchases. Notebook Artillery asks for nothing beyond the download.
PHAZE holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: Notebook Artillery has 149 ratings behind it against 3, so its average is the more settled of the two. Written reviews point the same way: 82% of Notebook Artillery's written reviews are positive against 100% of PHAZE's.
Notebook Artillery ships an update every 2 weeks, PHAZE every 4 days. The most recent releases landed on October 30, 2026 and October 6, 2026 respectively.
| Parameter | Notebook Artillery | PHAZE |
|---|---|---|
| Price | $0.99 | Free — better |
| Rating | 4.5 (149 ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 81.6% of reviews | 100.0% of reviews — better |
| Number of ratings | 149 — better | 3 |
| Update frequency | Every 2 weeks | Every 4 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Best chart rank | #77 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 16.6 |
| Further details — not scored | ||
| Size | 115 MB | 51 MB |
| Age rating | 4+ | 4+ |
| Developer | Austin Ivansmith | Tyler Maxwell |
Customer experience
Notebook Artillery
PHAZE
Bugs and requests
Notebook Artillery
Reported bugs
2 issues- Crashes on iOS 12 and 13 on iPad Pro
- Inconsistent animation speeds
Requested features
7 requests- Online multiplayer
- Campaign mode with objectives
- Weapon/tower upgrades
- Customization options
- Special game modes (speed run, boss battles, etc.)
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- Ability to save and continue games
- Detailed badge/achievement system
PHAZE
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Notebook Artillery
No in-app purchases
PHAZE
- Skin - Crimson$0.99
- Skin - Ember$0.99
- Skin - Ghost$0.99
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- Skin - Ice$0.99
- Skin - Aurora$0.99
- Skin - Gold$0.99
- Coin Pack - 200$0.99
- Coin Pack - 600$2.99
- Coin Pack - 1,500$5.99
- Coin Pack - 3,500$9.99









