Orthanc vs Level Crawl
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Orthanc
Embark on an adventure in this faithful recreation of a classic 1970s graphic dungeon crawl RPG. Explore, defeat monsters, and gather treasure using the touchscreen interface. Experience a challenging yet addictive gameplay loop inspired by early computer games.
- Faithful recreation of a 1970s RPG
- Dungeon crawl gameplay
- Monster combat and treasure hunting
- Touchscreen controls
- Inspired by early computer games
Read full descriptionHide full description
This game is a faithful recreation of "Orthanc", one of the first graphic dungeon crawl role-playing games developed for the University of Illinois Urbana-Champaign's PLATO computer in the 1970s. The original was played on a PLATO terminal with a keyboard. (The PLATO version of "Orthanc" was inspired by "pedit5", which you can learn more about in Wikipedia.) The original PLATO terminals used plasma panels only capable of displaying orange and black. There is no sound. This implementation uses the touchscreen for all gameplay. You are an adventurer gaining experience and treasure by defeating monsters. Orthanc is easy to start but hard to put down.
Level Crawl
Embark on a thrilling 18-floor roguelike game show where you battle monsters and overcome traps. Master turn-based combat, discover unique combos, and choose from diverse species and classes. Your performance is broadcast live, with death leading to new challenges and rewards.
- 16-bit pixel art
- Turn-based grid combat
- Boss battles on each floor
- 23 unique combos
- 26 playable species
- Hundreds of monsters, spells, and items
- Dynamic floor rule changes
- Multiplayer mode for up to 8 players
Read full descriptionHide full description
Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET • Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself. • Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience. • Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option. • COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time. • 26 species, from Human to Gnoll, Treant, Robot and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9. • 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it. • 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds. • Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks. • Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. • The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time. • Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time. • Earn outfits, name titles, entrances and starting pets by dying in style. • Whatever killed your last Delver comes back as your Nemesis. • 300+ achievements, many of them rude. 100 of them on Game Center. • A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard. • Play with friends: up to 8 Delvers, one floor clock. • Colour-blind and high-contrast modes. • One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon violence. Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
Screenshots
Verdict
The clearest difference is rating: Level Crawl at 4.7 against Orthanc's 4.0. Level Crawl also leads on review sentiment (82% vs 50%) and update cadence (every 2 days vs every 2 months). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Level Crawl holds the better App Store score, 4.7 against 4.0. That said, the two scores are not equally well evidenced: Level Crawl has 54 ratings behind it against 6, so its average is the more settled of the two. Written reviews point the same way: 50% of Orthanc's written reviews are positive against 82% of Level Crawl's.
Orthanc ships an update every 2 months, Level Crawl every 2 days. The most recent releases landed on October 30, 2026 and November 6, 2026 respectively.
| Parameter | Orthanc | Level Crawl |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (6 ratings) | 4.7 (54 ratings) — better |
| Positive reviews | 50.0% of reviews | 82.1% of reviews — better |
| Number of ratings | 6 | 54 — better |
| Update frequency | Every 2 months | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad | iPhone, iPad, iPod, Apple Watch — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 2 MB | 42 MB |
| Age rating | 4+ | 12+ |
| Developer | Paul Resch | JAMES PETER SCHAY |
Customer experience
Orthanc
Level Crawl
In-app purchases
Orthanc
No in-app purchases
Level Crawl
No in-app purchases








