Comparison

Tactic Dots vs Celestile

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Tactic Dots

Features
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Unique turn-based strategy that incorporates long-familiar mechanics of games such as Go, Reversi, Dots, updated with fresh ideas and expanded gameplay. The game contains the usual classic Dots and a fresh vibrant format which includes new units with unique abilities, adding many new tactics and strategies to the game. Following modes are available for both formats: -online PVP mode against other players -PVE vs artificial intelligence -Hotseat for two players on one screen Playing online mode grants rating points and unlocks additional rewards in the achievement system, which allows you to update and expand the arsenal of units available in matches.

About

Celestile

Engage in turn-based space conquest with deterministic combat. Expand your empire, research technologies, and outmaneuver rivals to achieve victory through domination or ascendancy. Features unique factions, strategic combat, and a deep tech web.

Highlights
  • Deterministic combat with no luck
  • Expand, build, research, and out-think rivals
  • Two win conditions: Domination and Ascendancy
  • Eight unique factions with strengths and weaknesses
  • Strategic tech web across five disciplines
  • Fog of war that hides fleets, not geography
  • Portrait mode for one-handed play
Features
Read full description

A turn-based 4X strategy game with no dice. Every attack shows its exact result before you commit, and that number is what happens. No luck. Just the plan you made. Claim a cluster of space one tile at a time — expand, build, research, and out-think up to fourteen rival empires. TWO WAYS TO WIN Domination — hold every planet on the map. Ascendancy — finish ahead of every rival inside 40 rounds. DETERMINISTIC COMBAT The forecast above your units is the outcome. Attack, defence, terrain and tech resolve to one number, and you see it before you commit. A fight you lose is a fight you misread, not one the dice took from you. EIGHT FACTIONS, EACH WITH A COST Every faction has one real strength and one real weakness. Hive Mind builds mines for 1 energy and pulls 50% more out of them. Swarm fields cheaper units and one extra per planet, but defends 10% weaker. Nothing here is a straight upgrade, so choosing is an actual decision. TERRITORY YOU HAVE TO EARN Every planet projects a zone of control, and you can only build inside your own. Put three Moon Lasers in a planet's zone and that zone widens. Growth is a build order, not a land grab. A TECH WEB THAT FITS ON ONE SCREEN Five disciplines — Warfare, Doctrine, Aeronautics, Stellar and Lunar — three tiers each. Fifteen technologies on a radial web you read at a glance instead of scrolling. FOG THAT HIDES FLEETS, NOT GEOGRAPHY You see your own zones plus a tile, and a tile around every unit. Ground you have already explored stays on the map, dimmed. An enemy fleet standing on it does not. AN ECONOMY YOU CAN LEVERAGE Deposit energy in the bank and draw interest. Or borrow against the future and settle a balloon payment five rounds later. Miss it and the Galactic Bank sends dreadnoughts to collect. EIGHT UNIT CLASSES Scout, Marine, Rover, Fighter, Bomber, Mech, Artillery, Dreadnought. Build a military university for a class and every unit of that class attacks 10% harder for the rest of the game, anywhere on the map. BUILT FOR A PHONE, NOT PORTED TO ONE Portrait, one-handed, low-poly worlds on deep space navy. The board scales with the field — a tight 12x12 grid against a single opponent, up to 24x24 against fourteen. Four difficulty levels. WHAT IT DOES NOT DO No account. No login. No internet connection. No chat. There is one interstitial ad, and only from your third match of the day. Buy any faction and it never appears again. Players in the EEA, UK and Switzerland never see it at all. WHAT IS FREE Two factions — Hive Mind and Swarm — and the whole game around them: every map size, every unit, every technology, both win conditions, all 63 achievements. Six further factions are a one-time purchase each. No subscription. 63 achievements, a five-star rating for every faction, and a career record that persists between games. Nine languages: English, Spanish, Russian, German, French, Portuguese, Hindi, Korean, Japanese. Frosty Robot Studio.

Screenshots

Tactic Dots4 screens
Celestile4 screens

Verdict

The call

The clearest difference is in-app purchases: Tactic Dots at none against Celestile's 6. Tactic Dots also leads on ads (none vs shown) and iOS requirement (13.5 vs 15.0). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Celestile sells 6 one-off in-app purchases. Tactic Dots asks for nothing beyond the download.

Scorecard3 real differences · 7 level
Tactic Dots versus Celestile: the parameters behind the verdict, then further details
ParameterTactic DotsCelestile
PriceFreeFree
Rating—4.8 (5 ratings) — better
Positive reviews—100.0% of reviews
Number of ratings—5 — better
Update frequency—Every 11 days
AdsNo — betterYes
In-app purchasesNo — betterYes
Monetization—Free with in-app purchases
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS13.5 — better15.0
Further details — not scored
Size78 MB17 MB
Age rating12+9+
DeveloperNONAME SOFTWAREFrosty Robot Studio, LLC

In-app purchases

None

Tactic Dots

No in-app purchases

6 purchases

Celestile

One-time6
  • Collective Faction$1.99
  • Nomad$1.99
  • Wardens$1.99
Show 3 more
  • Ascendant$1.99
  • Warbound$1.99
  • Forge$1.99

Questions

Is Tactic Dots free?
Tactic Dots is free to download, with no in-app purchases.
Is Celestile free?
Celestile is free to download, with in-app purchases available.
Do Tactic Dots or Celestile have ads?
Celestile shows ads; Tactic Dots does not.

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