Snavenger vs Bolo 2000
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Snavenger
Navigate a challenging maze, collecting toxic treats and avoiding healthy foods. Master speed and strategy to achieve high scores and compete globally. Discover mysteries and wormholes that add a twist to your journey.
- Collect toxic treats
- Avoid healthy food
- Wormhole navigation
- Strategic gameplay
- Global high score competition
- Multiple ways to get killed
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The Toxic Snavenger rides again. Grab up those toxic treats and stinky sneakers, while avoiding obnoxious health food. Beware the wormhole. The shortest path isn't always the safest (and not always a straight line.) Mysteries await you! Snavenger arrives with more points, more strategy, more platforms and more ways to get killed. All new scoring opportunities mean the only way to get BIG POINTS is a delicate balancing act of speed, shortest paths and choices. Are you ready to take on the world? Follow the world high score competition at www.snavenger.com and compete to be World's Best, adding a competitive twist to a classic snake game Remember: Snavenger doesn't track you, so if you re-install or change devices, you will lose any unlocks and progress
Bolo 2000
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Drive a tank through an overgrown alien maze. Find the six enemy bases, punch a hole in each one, and get out before what's left in there finds you. Bolo 2000 is a modern arcade game built on the bones of a 1982 classic: pure twin-stick handling, a scrolling maze, and explosions that fill the screen. LOCAL MULTIPLAYER — UP TO SIX PHONES Same Wi-Fi, no account, no server, no room code. Open the game, drive your tank into the START pad, and the match begins when everyone is standing in it. Every base in the maze has to come down and nobody can clear it alone, so you work together — with friendly fire on and three lives each, and the match ending when one player still has a life left. The alliance is real, and it is temporary. Nobody is the host, either: if someone's battery dies or they walk out, the game carries on without them. TWIN-STICK, NO COMPROMISE Drive with the left stick, aim and fire with the right — independently. Hold the fire stick to lay down a stream while you keep moving. A paired hardware keyboard works too. FOUR SPECIALS, ONE TAP EACH Stockpile charges and spend them when it matters: • TELEPORT — warp straight to the furthest surviving base. • INVINCIBLE — eight seconds where nothing can touch you. • RAILGUN — rounds that fly through walls, armour and base shells alike. • NOVA — a blast centred on your tank that you alone walk away from. THE MAZE FIGHTS BACK • Sentry drones orbit every base, and break orbit to hunt you the moment it falls. • Crawler trains wander the corridors at random. They never shoot. They don't have to — touching one kills. Shoot one from the tail and every car is its own kill in the chain. • Gates slide open and shut across the corridors on their own timers. • Boss fortresses every fifth sector, ringed by rotating shields, shooting back. • Night patrols every sixth sector: the field goes black and your headlight is raycast against the walls, so the beam stops exactly where the wall does. SHOCKWAVE CHAINS A shot that hits a wall leaves a burning shockwave. Fly another round into it and the explosion walks back down your own bullet stream. Powder kegs chain off each other. Clearing half a sector with one well-placed shot is entirely possible — and so is killing yourself with it. CLEAR THE SECTOR, THEN RUN With the last base down, an exit portal opens on the outer wall and the radar switches to point at it. Everything still alive comes with you. CHAIN, SCORE, CLIMB Kills that land close together multiply. Game Center all-time and daily leaderboards, plus achievements. The Daily Challenge hands every player the same maze and the same difficulty each day. MAKE IT YOURS Colour-blind palette, left-handed layout, CRT scanline toggle, difficulty and maze-complexity dials, and a retro soundtrack that changes with the sector type. Free to try for ten minutes. One optional unlock opens the full game for good — no ads, ever, and no timers dressed up as gameplay.
Screenshots
Verdict
The clearest difference is in-app purchases: Snavenger at none against Bolo 2000's 1. On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Bolo 2000 sells 1 one-off in-app purchase. Snavenger asks for nothing beyond the download.
| Parameter | Snavenger | Bolo 2000 |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | — | Every 4 days |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 16 — better | 17.0 |
| Further details — not scored | ||
| Size | 82 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Terence Conklin | Anton Popov |
In-app purchases
Snavenger
No in-app purchases
Bolo 2000
- Full Unlock$2.99









