Comparison

Going Balls vs Voltchase

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Going Balls

Test your reflexes and precision in a vibrant 3D world. Swipe to guide a ball through challenging tracks, dodge obstacles, and collect gems to unlock new designs and progress through increasingly complex levels.

Highlights
  • Swipe controls for ball navigation
  • Dodge dynamic obstacles
  • Collect gems for score and unlocks
  • Progress through challenging levels
  • Stunning 3D graphics
  • Customizable ball designs
Features
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Get ready to join on a journey with Going Balls 3D, where your reflexes and precision will be put to the ultimate test. Roll your way through a captivating 3D world brimming with colorful graphics, dynamic obstacles, and exhilarating sky challenges. How to Play: Swipe on the Screen: Effortlessly guide your ball through twisting tracks and tricky turns using simple swipe controls. Overcome Obstacles: Precision and quick reflexes are essential to dodge all the mazes on tricky tracks! Collect Gems: Snag gold coins scattered across each level to boost your score and unlock a variety of new, exciting going ball designs. Level Up: Conquer increasingly complex levels, each featuring unique layouts and surprising twists. Features: Stunning Graphics: Immerse yourself in visually sparking environments that bring each level to life with dazzling detail. Smooth Controls: Enjoy seamless gameplay with intuitive swipe and tilt mechanics. Customizable Balls: Unlock and personalize a range of balls with various designs to suit your style. Challenging Levels: Master diverse obstacles and navigate through intricate levels designed to test your skills. Roll, dodge, and collect your way to the top in Going Balls 3D. With endless fun and ever-evolving challenges, this is the hyper casual game you won’t want to put down!

About

Voltchase

Features
Read full description

VOLTCHASE Catch lightning. Ride the storm. Voltchase is a thunder-charged arcade flyer where lightning is your fuel. Pilot a single plane through endless skies, snatching glowing bolts mid-flight to charge your Thunder Boost a 3-second invincible surge that lets you punch straight through storm cells without getting hit. Climb higher and the sky changes. You start in calm Cumulus skies under a yellow sun, push into the colder Cirrus layer, break above the clouds into the deep blue Stratosphere, and finally crack into the Aurora — green and purple bands flickering against a starry black void. Weather rolls in independently. The DRIZZLE banner means light rain and a low rumble. DOWNPOUR darkens the sky and the rumble swells. Storm cells spawn more often, flashing white as their internal lightning bolt fires off a sharp crack you can hear across the cabin. KEY FEATURES • Thunder Boost — collect 3 lightning bolts, tap to fire an invincible speed surge with an electric trail • Four altitude zones with distinct sky gradients, stars, and aurora bands • Cycling weather: clear, drizzle, downpour — full per-frame raindrop simulation • Storm cells with proper cumulonimbus rendering, internal lightning flashes, and rain trails • Lightning-crack and rolling-thunder sound design that scales with weather intensity • Combo scoring — near-miss storm cells for a 1.6× bonus • Persistent Logbook tracking lifetime lightning, storms passed, runs played, and all-time best • Six unlockable achievements: First Strike, Storm Charged, Thunder Boost, Storm Chased, Storm Chaser, Aurora Reached • Built for iPhone and iPad in portrait and landscape Tap-and-hold joystick. Drag throttle. Big lightning button. No menus to memorize. One run at a time. How far can you ride the storm?

Screenshots

Going Balls4 screens
Voltchase4 screens

Verdict

The call

The clearest difference is in-app purchases: Voltchase at none against Going Balls's 9. Voltchase also leads on ads (none vs shown) and update cadence (every 2 days vs every 5 days). On price, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Going Balls sells 9 one-off in-app purchases. Voltchase asks for nothing beyond the download.

UpkeepUpdate frequency

Going Balls ships an update every 5 days, Voltchase every 2 days. Both last shipped on October 24, 2026.

Scorecard3 real differences · 7 level
Going Balls versus Voltchase: the parameters behind the verdict, then further details
ParameterGoing BallsVoltchase
PriceFreeFree
Rating2.6 (11 ratings) — better—
Positive reviews0.0% of reviews—
Number of ratings11 — better—
Update frequencyEvery 5 daysEvery 2 days — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS12.0 — better13.0
Further details — not scored
Size145 MB19 MB
Age rating4+4+
DeveloperAreesha TariqClaude Cannafarina

In-app purchases

9 purchases

Going Balls

One-time9
  • Going Balls Unlock All Levels$9.99
  • Coins Pack One$12.99
  • Coins Pack Two$19.99
Show 6 more
  • Coins Pack Three$29.99
  • Remove All Ads$29.99
  • Coins Pack Four$39.99
  • Coins Pack Five$49.99
  • Unlock All Everything$49.99
  • Coins Pack Six$59.99
None

Voltchase

No in-app purchases

Questions

Is Going Balls free?
Going Balls is free to download, with in-app purchases available.
Is Voltchase free?
Voltchase is free to download, with no in-app purchases.
Do Going Balls or Voltchase have ads?
Going Balls shows ads; Voltchase does not.
Which is updated more often, Going Balls or Voltchase?
Going Balls ships an update every 5 days, and Voltchase every 2 days. Most recently, Going Balls was updated on October 24, 2026 and Voltchase on October 24, 2026.

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