Rogue Watch vs Getting Home
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Watch
Embark on an exciting roguelike adventure with multiple characters and unique weapons. Explore procedurally generated dungeons, battle monsters, collect power-ups, and upgrade your gear to overcome challenging bosses. Playable on both phone and watch.
- 4 dynamic characters to unlock
- Unique weapon types with upgrades
- Procedurally generated dungeons
- Experience and health flask collection
- Permanent character upgrades
- Playable on phone and watch
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Join the Adventure Dive into Rogue Watch, an exhilarating roguelike game with 4 dynamic characters. Begin your journey as a valiant Knight and unlock the agile Elf, sturdy Dwarf, and the mystical Wizard, each wielding distinctive weapons. Traverse through ever-changing dungeons filled with gold-laden chests and relentless waves of monsters. Gather green flasks to boost experience and red flasks to restore vital health. Conquer the dungeon boss to advance to the next formidable challenge. Accumulate XP to level up and gain in-game upgrades. Enhance your weapon or equip additional weaponry. Each weapon boasts 4 potent upgrades, and you can wield all 4 simultaneously for maximum damage potential. Features: - 3 Unlockable characters - 4 Unique weapon types - 4 In-game weapon upgrades - 6 Permanent upgrades to unlock - Available on phone and watch
Getting Home
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Getting Home is a heartfelt space adventure about love and perseverance. You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home. Guide your spaceship with simple one-touch controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady is the key to success. With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.
Screenshots
Verdict
The clearest difference is price: Rogue Watch at Free against Getting Home's $6.99. Getting Home's advantage is in-app purchases (none vs 4) and update cadence (every 4 days vs every 6 weeks). On ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Rogue Watch is free to download; Getting Home costs $6.99 up front. Rogue Watch sells 4 one-off in-app purchases. Getting Home asks for nothing beyond the download.
Rogue Watch ships an update every 6 weeks, Getting Home every 4 days. The most recent releases landed on October 21, 2026 and October 17, 2026 respectively.
| Parameter | Rogue Watch | Getting Home |
|---|---|---|
| Price | Free — better | $6.99 |
| Rating | 4.7 (18 ratings) — better | — |
| Positive reviews | 60.0% of reviews | — |
| Number of ratings | 18 — better | — |
| Update frequency | Every 6 weeks | Every 4 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Paid | — |
| Devices | iPhone, iPad, Apple Watch | iPhone, iPad, iPod, Mac, Apple TV — better |
| Requires iOS | 17.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 49 MB | 989 MB |
| Age rating | 12+ | 4+ |
| Developer | AlhoGames | Arctic Meadow |
In-app purchases
Rogue Watch
- Gold Pack 1$0.99
- Gold Pack 2$1.99
- Gold Pack 3$2.99
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- Gold Pack 4$4.99
Getting Home
No in-app purchases
Questions
Is Rogue Watch free?
Is Getting Home free?
Do Rogue Watch or Getting Home have ads?
Which is updated more often, Rogue Watch or Getting Home?
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