Comparison

subpar pool vs Getting Home

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

subpar pool

Engage in a unique pocket billiards experience across procedurally generated levels. Strategize your shots, adapt to unpredictable physics, and customize challenges with a deck of cards for endless replayability. Immerse yourself in a vibrant world with a charming art style and a relaxing soundtrack.

Highlights
  • Procedurally generated levels
  • Card-based challenge customization
  • Four distinct worlds
  • Thousands of gameplay combinations
  • Bite-sized play sessions
  • One-handed play
Features
Read full description

Dive into each procedurally generated level, consisting of a series of tables filled with balls you must pocket within a set number of shots. Escape into the fantastically vibrant world, while strategizing the best plan to pocket your balls. Watch your plan inevitably combust as you adapt your next move to skillfully take home the win. Progress in the game and create your course choosing cards from a deck to tailor the challenges to your desired game experience and playstyle. Want to feel stressed to the max? Take part in the Fast Run, which limits the time you have to aim. Want a level with portals? Subpar Pool has you covered. Or want to see what happens when you play Subpar Pool with glass balls as they roll and collide? There’s thousands of ways to combine the dynamic cards to create a unique playthrough experience, every time. Immerse yourself in the charming, lively world of Subpar Pool while you find out if you can master the unpredictability of ever-changing balls colliding in this satisfying and mesmerizing mashup experience. Features: • Four different worlds, each with its own set of constraints and challenges • Procedurally generated tables and 18 different cards with more than 14,000 ways to combine for an always fresh gameplay experience • A compact game experience designed for bite-sized play sessions (or longer if you prefer!) • A stunning, vibrant french-inspired art style that transports you into the enchanting world • Plays comfortably with one hand • A soothing, mini-golf funk soundtrack to get you in the spirited mood • Created by grapefrukt games, the dev behind beloved and acclaimed games holedown, twofold inc & rymdkapsel

About

Getting Home

Features
Read full description

Getting Home is a heartfelt space adventure about love and perseverance. You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home. Guide your spaceship with simple one-touch controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady is the key to success. With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.

Screenshots

subpar pool4 screens
Getting Home4 screens

Verdict

The call

The clearest difference is update cadence: Getting Home at every 4 days against subpar pool's every 2 weeks. Getting Home also leads on device support (5 vs 3). subpar pool's advantage is chart position (#55 vs unranked) and price ($4.99 vs $6.99). On ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

subpar pool costs $4.99 and Getting Home $6.99 up front. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

subpar pool ships an update every 2 weeks, Getting Home every 4 days. The most recent releases landed on October 20, 2026 and October 17, 2026 respectively.

Scorecard5 real differences · 6 level
subpar pool versus Getting Home: the parameters behind the verdict, then further details
Parametersubpar poolGetting Home
Price$4.99 — better$6.99
Rating4.6 (38 ratings) — better—
Positive reviews78.3% of reviews—
Number of ratings38 — better—
Update frequencyEvery 2 weeksEvery 4 days — better
AdsNoNo
In-app purchasesNoNo
MonetizationPaid—
Best chart rank#55 — better—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod, Mac, Apple TV — better
Requires iOS11.0 — better15.0
Further details — not scored
Size74 MB989 MB
Age rating4+4+
Developerwebbfarbror ABArctic Meadow

In-app purchases

None

subpar pool

No in-app purchases

None

Getting Home

No in-app purchases

Questions

Is subpar pool free?
subpar pool costs $4.99, with no in-app purchases.
Is Getting Home free?
Getting Home costs $6.99, with no in-app purchases.
Do subpar pool or Getting Home have ads?
Neither subpar pool nor Getting Home shows ads.
Which is updated more often, subpar pool or Getting Home?
subpar pool ships an update every 2 weeks, and Getting Home every 4 days. Most recently, subpar pool was updated on October 20, 2026 and Getting Home on October 17, 2026.

Other comparisons