Steve vs Doomscroll
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Steve
A casual puzzle game where players fill a grid with the correct number of blocks. It offers a new challenge daily and allows you to compete with friends. Simple to pick up but hard to master.
- Grid-filling puzzles
- Daily new puzzles
- Beat your friends
- Easy to learn
- Difficult to master
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The name of this game is Steve. It's a casual puzzle game. Fill the grid using the correct number of blocks. Easy to learn. Annoyingly difficult to master. A new puzzle every day. Beat your friends.
Doomscroll
An arcade shooter designed for your wrist, where you control your descent into a cavern by turning the Digital Crown. Your character automatically fires, but stopping too long means game over. Unlock new monsters and weapon upgrades as you go deeper.
- Digital Crown control for Apple Watch
- Swipe controls for iPhone
- Retro arcade shooter gameplay
- Unlockable monsters and weapon upgrades
- Endless descent challenge
- No ads or in-app purchases
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Your phone has a thousand games. Your watch has almost none. But this is about to become your favorite watch game. Doomscroll is an arcade shooter built for your wrist where the only thing you need to do is turn the Digital Crown to scroll deeper into the cavern. Your character fires as you go. Stop scrolling too long and the flames will get you. It starts out easy. But the deeper you get, the worse it gets. New monsters unlock, but for every 100 that you kill, you can pick a weapon upgrade. You’ll encounter barricades, spider webs, and get the occasional health potion. Your challenge is to see how far you get, and whether you can get further next time. Faithfully ported from the original browser game, with all five cavern floors, every monster, the same endless descent. Also plays on iPhone with swipe controls. • Built for Apple Watch, controlled with the Digital Crown • Play for two minutes or twenty • No ads. No in-app purchases. • No sound! Because who wants game noises coming out of their watch? • (And because you want to listen to a podcast while you play anyway) • Collects no data. • One purchase gets you both the Watch and iPhone apps
Screenshots
Verdict
The clearest difference is price: Steve at Free against Doomscroll's $1.99. Steve also leads on ratings volume (30 vs 1). Doomscroll's advantage is in-app purchases (none vs 1). On rating, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Steve is free to download; Doomscroll costs $1.99 up front. Steve sells 1 one-off in-app purchase. Doomscroll asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.9 for Steve against 5.0 for Doomscroll. That said, the two scores are not equally well evidenced: Steve has 30 ratings behind it against 1, so its average is the more settled of the two.
| Parameter | Steve | Doomscroll |
|---|---|---|
| Price | Free — better | $1.99 |
| Rating | 4.9 (30 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 95.0% of reviews | — |
| Number of ratings | 30 — better | 1 |
| Update frequency | Every 3 days | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad | iPhone, Apple Watch |
| Requires iOS | 17.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 14 MB | 3 MB |
| Age rating | 4+ | 9+ |
| Developer | Tyler Hall | David Friedman |
Customer experience
Steve
Doomscroll
In-app purchases
Steve
- Full Steve Experience$2.99
Doomscroll
No in-app purchases









