CodeBrew for Schools vs Samio
Price, ratings, monetisation and update history for both apps, side by side β with what reviewers say about each.
CodeBrew for Schools
Read full descriptionHide full description
Introducing CodeBrew for Schools: Your Java IDE for the classroom iPad! CodeBrew brings the power of Java programming to your iPads, making it easier than ever to teach and learn coding in schools. CodeBrew is a simple, effective tool for building real-world programming skills. Code in Java 17, Anytime, Anywhere CodeBrew runs Java 17 directly on iPadsβno internet required. This offline capability ensures uninterrupted coding sessions, perfect for classrooms, homework assignments, or coding clubs. Teach Creativity with Game Development CodeBrewβs custom graphics framework lets students experiment with coding and create simple games. Itβs an engaging way to introduce programming concepts and spark creativity in the classroom. Jumpstart Learning with Example Projects CodeBrew includes a collection of example projects, offering a practical starting point for students of all skill levels. These examples are designed to make programming approachable and relatable. Java is a registered trademark of Oracle and/or its affiliates The Terms of Service apply: https://astrobeats.net/tos.html
Samio
Read full descriptionHide full description
Samio Learning is an ad-free space where kids ages 4β12 explore reading, math, phonics, logic, science, coding, creativity and more. Meet Sam the Star β your friendly learning companion! A 6-stage curriculum aligned with international standards adapts to each child's mastery level β not just age. Now with a warm, refreshed clay-style look and spoken voice guidance throughout, so even pre-readers can play on their own. β’ Word Adventure: Phonics, vocabulary building, context-based word learning, and listen-and-choose reading games. β’ Number Quest (math): Addition, subtraction, multiplication, division, fractions and unit conversions β plus number-sense games with comparison and patterns. β’ Puzzle Play (logic games): Voice-guided puzzles for younger learners β sliding picture puzzles, find-the-pairs matching, tangram shape-building, and Animal Mahjong. No reading needed. β’ Code Quest (coding): Drag colorful blocks to guide a friendly robot through grid puzzles and take first steps into programming β plus real Python and JavaScript code-reading challenges for older kids. β’ Science Adventures: Explore the natural world β matter, energy, plants, animals and more β through fun interactive exercises. β’ Physics Lab: Discover forces, energy and simple machines with hands-on experiments. β’ Word Builder: Complete sentences, fix grammar, and improve spelling with adaptive exercises. β’ Time Detective: Master analog, digital and written time through fun mystery-solving challenges. β’ Creative Studio: Draw, color and save your artwork with templates or a blank canvas. β’ Letter & Writing Practice: Trace letters and words with visual guides for fine motor skills. β’ Rewards & Progress: Earn stars, build daily streaks, collect badges and level up in every subject β and customize a friendly avatar. β’ Choose Your Music: Calming ambient music, with Lira your music companion, sets the perfect learning mood. β’ Parent Controls: Track skill mastery across modules, manage reminders and privacy settings β no ads, no in-app purchases. Available in 7 languages (English, Spanish, French, German, Italian, Dutch, Portuguese) with spoken guidance in each. From preschool and kindergarten to grade school, Samio makes math, reading, phonics, spelling, puzzles, coding and science fun. Safe, ad-free kids learning for tablets at home or on the go.
Screenshots
Verdict
The clearest difference is price: Samio at $0.99 against CodeBrew for Schools's $24.99. Samio also leads on update cadence (every 9 days vs every 2 months). On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price Β· Rating Β· Positive reviews Β· Number of ratings Β· Update frequency Β· Ads Β· In-app purchases Β· Monetization Β· Best chart rank Β· Devices Β· Requires iOS
CodeBrew for Schools costs $24.99 and Samio $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
CodeBrew for Schools ships an update every 2 months, Samio every 9 days. The most recent releases landed on October 3, 2026 and October 10, 2026 respectively.
| Parameter | CodeBrew for Schools | Samio |
|---|---|---|
| Price | $24.99 | $0.99 β better |
| Update frequency | Every 2 months | Every 9 days β better |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 β better | 15.1 |
| Further details β not scored | ||
| Size | 326 MB | 254 MB |
| Age rating | 4+ | 4+ |
| Developer | Julius Naeumann | Oscar Leche |
In-app purchases
CodeBrew for Schools
No in-app purchases
Samio
No in-app purchases
Questions
Is CodeBrew for Schools free?
Is Samio free?
Do CodeBrew for Schools or Samio have ads?
Which is updated more often, CodeBrew for Schools or Samio?
Other comparisons















