No Way Home vs InkDive
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
No Way Home
Embark on a twin-stick shooter adventure across a hostile universe. Engage in tactical combat, loot weapons, and explore a vast starmap to find your way home. The opening chapters are free to play, with a single purchase unlocking the full experience.
- Fast-paced twin-stick combat
- Tactical use of cover and positioning
- Loot and upgrade weapons
- Procedural world generation
- Rich story mode
- Over 100 unique enemies
- Boss battles for rare loot
Read full descriptionHide full description
*TRY BEFORE YOU BUY* - Play the opening chapters of No Way Home for free. A one-time in-app purchase unlocks the full game. No ads. No Way Home is a twin-stick shooter adventure, set in a hostile far flung part of the universe filled with danger at every turn. Outgun enemies in tense skirmishes, take on dangerous mercenary missions, loot bigger and better weapons, and explore a huge starmap in search of answers and a way home. Gameplay • Fast-paced twin stick combat in large open environments • Chaotic and sprawling firefights require tactical use of cover, positioning, and timing • A regenerating shield allows a buffer to get in the fray, trade hits, and move around the environment strategically • Loot new weapons and ship components as random drops from encounters, creating your own build and play-style over time • Procedural world generation with hand-crafted encounters throughout • No permadeath, classic adventure format with zone respawning • Quick-loop arcade modes to unlock From the team that brought you Moving Out 1 & 2, Death Squared, Thumb Drift and One More Line and many others. Features • A rich story mode set across a huge universe • Stunning hand-drawn artwork • 50+ weapons to loot, craft and upgrade • Over 100 unique enemies to battle • Complete missions or explore freely and forge your own path • Fight huge bosses for rare loot drops (updated for this release) • Procedural universe creates unique layouts per game • Outfit your ship with the gear that suits your playstyle • Full controller support • Ship skins to unlock via arcade minigames • Daily Challenge - run and gun for daily glory with a new mega weapon every day The amazing collaborators we worked with on this game Art direction & world by Scott Vanden Bosch Story by Mike Rosenthal Voiced by Mick Lauer (RicePirate) and Cassie Ewulu Original music by Brad Gentle
InkDive
Navigate a submarine deeper into the ocean while managing your ink supply. Evade increasingly dangerous predators, collect resources for survival, and test your nerve in this challenging, ad-free arcade game.
- Simple one-touch controls
- Progressive predator difficulty
- Ink as a time mechanic
- Collect resources for shields
- Multiple deep-sea zones
- Game Center leaderboards
Read full descriptionHide full description
No Ads! The deeper you go, the hungrier it gets. You are alone in a submarine with a draining ink tank and something enormous behind you. Touch and hold to rise. Let go and you sink. That is the entire control scheme — everything after that is nerve. THE TANK IS THE CLOCK Ink is fuel, and it drains the whole time you run. Collect it and you keep your lead. Miss it and the gauge empties — and the hunter closes in. At the bottom of the tank it is right at your hull with its mouth open, and you have four seconds to reach one more canister before it takes you. SEVEN HUNTERS, EACH WORSE THAN THE LAST It begins with a pufferfish spitting rings of air. Get far enough and something bigger eats it — and inherits the chase. Viperfish. Anglerfish. Shark. Predator. The deep sea fish that fires clouds of ink. And at the end of the line, the Megalodon. Every species hunts differently: its own projectile, its own rhythm, its own patience. The later ones never fall far behind. SEVEN ZONES OF THE DEEP Sunlight Zone. Twilight Zone. Midnight Zone. The Abyss. The Trench. Leviathan's Domain. The Maw. Every handover plays out in close-up — the new hunter arrives with its jaws wide and swallows the old one whole. WHAT YOU ACTUALLY DO · Rise and sink through incoming fire — spines, bones, skulls, parasites, drifting ink · Grab ink to refuel and push the hunter back into the dark · Grab a shell for a shield that absorbs exactly one hit · Read the warning that arrives a second before every shot · Push your distance, one metre at a time BUILT TO BE PICKED UP One thumb. Portrait. No tutorial, no loading between attempts, no waiting. A run lasts exactly as long as your nerve does, and the next one is one tap away. Game Center leaderboard, plus depth achievements at 1,000, 2,500, 5,000 and 10,000 metres. How deep can you get before it catches you?
Screenshots
Verdict
The clearest difference is price: No Way Home at Free against InkDive's $2.99. No Way Home also leads on device support (4 vs 1) and iOS requirement (13.0 vs 16.0). InkDive's advantage is in-app purchases (none vs 1) and review sentiment (100% vs 71%). On update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
No Way Home is free to download; InkDive costs $2.99 up front. No Way Home sells 1 one-off in-app purchase. InkDive asks for nothing beyond the download.
No Way Home ships an update every 5 days, InkDive weekly. The most recent releases landed on November 8, 2026 and October 31, 2026 respectively.
| Parameter | No Way Home | InkDive |
|---|---|---|
| Price | Free — better | $2.99 |
| Rating | 4.2 (115 ratings) — better | — |
| Positive reviews | 70.8% of reviews | 100.0% of reviews — better |
| Number of ratings | 115 — better | — |
| Update frequency | Every 5 days — better | Weekly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone |
| Requires iOS | 13.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 962 MB | 223 MB |
| Age rating | 12+ | 9+ |
| Developer | SMG Studio | DATOBO |
Customer experience
No Way Home
InkDive
Bugs and requests
No Way Home
Reported bugs
1 issue- Bosses changed to 'guardprotocol'
Requested features
1 request- Ability to release grappling hook
InkDive
Not enough reviews yet to summarise bugs or requests.
In-app purchases
No Way Home
- Purchase Full Game$4.99
InkDive
No in-app purchases









