Rocket Landing vs Skip the Stone
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rocket Landing
Pilot rockets with realistic physics and precision controls to land them safely on various surfaces. Master challenging missions, unlock new boosters, and compete on global leaderboards. Enjoy offline play and quick restarts for a rewarding space flight simulation experience.
- Realistic rocket physics
- Challenging landing missions
- Multiple rocket models
- Competitive leaderboards
- Arcade-style controls
- Offline play
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You fly the lander now. Today the whole world is trying the same descent, and the pad does not care how many times you've done it before. MOON LANDER PHYSICS A moon lander game the way the arcade classic worked, with a real rocket: one engine, limited fuel, gravity doing the rest. The Moon at one-sixth g with no air to slow you, then Earth with drag and a crosswind, then Mars dust and Titan's thick sky. Judge the burn, keep the tank, touch down level. TODAY'S GLOBAL MISSION Every pilot, everywhere, gets the same mission today. Same lander. Same pad. Same wind, same fuel, same fog. Three stars, one chance. Your run lands on the global leaderboard — share the result card, see who beat you by how much. FLY AGAINST A REAL RIVAL Each daily mission picks one real pilot who scored just above your best and replays their descent as a ghost beside yours. Close enough to chase. Far enough to sting. Beat them and tomorrow's rival gets harder. CLIMB THE RANK Five ranks. One career. Cadet, Pilot, Commander, Ace, Legend. Every rank hands you a new Commander who briefs your missions and reads out your numbers over the radio. Your Pilot Card is the one-page record of every world you've conquered — meant to be screenshotted, meant to be sent. SIX WORLDS, ONE PROGRESSION • Earth / Boca Chica — chopstick catches with wind, fog, and night descents • The Moon / Shackleton — a classic moon lander game at one-sixth gravity, no atmosphere, no second chances • Mars / Jezero — dust-storm landings on thin atmosphere • Titan — thick-atmosphere drag, slow descents, methane rain • Europa — ice-slip landings, surface stability mechanics • Mechazilla Mastermode — catch a Starship Super Heavy booster with robotic chopstick arms on the first attempt EVERY CRASH WRITES YOU AN EMAIL You don't just crash. You compose an Apology Letter to Elon. Your booster's serial number. The exact descent rate. The wind speed. The moment you over-corrected. Procedurally generated, formatted like the real thing. Some are sad. Some are unhinged. Share them. They are the best part of losing. REAL PHYSICS, ONE STEP AT A TIME A rocket simulator that plays fair. Gravity, thrust, mass, drag — all real. Each world adds one new variable. Earth teaches descent timing. The Moon takes away your atmosphere. Mars adds dust. Titan thickens the air. You learn the same way the actual engineers learn — one constraint at a time. CONTROLS YOU CHOOSE Tilt with the gyroscope or tap. Casual pilots and expert simmers welcome. OFFLINE Full offline play. Daily Global Mission syncs when you reconnect. FREE TO PLAY, NO PAYWALL Free to download and play. Optional one-time Captain's Bundle removes ads and unlocks all current rocket skins. No forced subscription. No signup. No account required. FOR FANS OF The original Lunar Lander. Spaceflight Simulator. Kerbal Space Program. Anyone who watched a real booster come home and thought: I could do that. Land the rocket. Climb the rank. Cross the worlds. The leaderboard remembers.
Skip the Stone
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Find a quiet spot, pick a flat stone, and skip it across the water. SWIPE TO THROW Flick across the screen: faster goes further, and a low, flat throw skips best, just like the real thing. TAP ON THE TOUCHDOWN Tap just as the stone kisses the water for a perfect skip. String them together into a streak and watch it fly. A LITTLE HELP ALONG THE WAY Bounce off lily pads, sleepy turtles, drifting logs and friendly seals. Call a breeze to push it along, or let a gull carry it for a while. ACROSS AND BEYOND Skip all the way across and your stone keeps going, tumbling over the land and knocking things over, from garden gnomes and hay bales to tents and treasure chests, then through the fence and on. Bounce off trampolines, steer clear of the mud, and when it stops, kick it on: stop the power meter in the green. ALL THE WAY TO SPACE The long game: past a strong arm come the Sling Shot, the Stone Cannon and the Stone Rocket. Aim, time the launch, and follow your stone up past kites, balloons and the jet stream, all the way to space. EARN RIPPLES, SKIP FURTHER Every skip earns ripples. Spend them on new stones (from a humble River Pebble to the Cursed Doubloon), mod them, strengthen your arm, and reach the far bank. SIXTEEN SPOTS TO DISCOVER Reach each far bank to open the next spot: Meadow Creek's mill pond, the willows of Willow River, snow-capped Pinewood Lake, the open sea at Saltwind Coast, and, for the brave, the stormy Devil's Triangle. All in hand-crafted pixel art. REAL TIME OF DAY The light follows your clock, or pick dawn, day, dusk or night: soft sunrises, golden sunsets, and starry nights with fireflies and crickets. The weather changes through the day, from full sun and passing clouds to gentle rain, morning fog and snow at the lake. MORE TO ENJOY - A dog or a cat keeps you company on the dock (you can pet them), with more pets to adopt - A nature journal of over 100 creatures and curiosities: tap them to take their picture - Legends to hunt, glowing purple when they appear: a werewolf under the full moon, a yeti in the snow, and stranger things - Ninety-three challenges, each with a small permanent bonus - Sixty hats, pet outfits and stone trails to collect, and new people to play as - Thirty gentle songs, and tunes to learn as you skip - Idle mode (with the Full Game): set the phone down and watch it skip on its own - Twelve languages, and adjustable text size - Plays offline. No ads, no accounts, nothing collected Meadow Creek is free to play, with a purse of up to 15,000 ripples. One purchase unlocks Willow River, Pinewood Lake, Saltwind Coast and the Devil's Triangle, plus idle mode, a purse with no limit (the launchers need it), more pets, nine rarer creatures to find, and a thank-you hat, collar and trail.
Screenshots
Verdict
The clearest difference is ads: Skip the Stone at none against Rocket Landing's shown. Skip the Stone also leads on update cadence (every 3 days vs every 3 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rocket Landing sells 1 one-off in-app purchase and Skip the Stone sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Rocket Landing ships an update every 3 weeks, Skip the Stone every 3 days. The most recent releases landed on October 30, 2026 and November 10, 2026 respectively.
| Parameter | Rocket Landing | Skip the Stone |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (16 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 16 — better | — |
| Update frequency | Every 3 weeks | Every 3 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 133 MB | 5 MB |
| Age rating | 4+ | 4+ |
| Developer | Teamz Lab Ltd | Brian Kinney |
In-app purchases
Rocket Landing
- Captain's Bundle$2.99
Skip the Stone
- Full Game$3.99
Questions
Is Rocket Landing free?
Is Skip the Stone free?
Do Rocket Landing or Skip the Stone have ads?
Which is updated more often, Rocket Landing or Skip the Stone?
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