In2Eat vs Earflo
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
In2Eat
This app promotes intuitive eating, a weight-neutral approach to nutrition that emphasizes listening to your body's cues. It helps build a healthy relationship with food by rejecting diet culture and fostering self-care, compassion, and mindful eating habits.
- Intuitive eating philosophy
- Weight-neutral approach
- Interoceptive awareness focus
- Personalized tools
- Diet quality improvement
- Nutritional analysis
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At In2Eat, we believe in the power of intuitive eating—a weight-neutral approach to nutrition that encourages listening to your body’s natural cues to determine when, what, and how much to eat. Grounded in interoceptive awareness, intuitive eating helps individuals build a healthy relationship with food, free from guilt or restriction. Developed by Evelyn Tribole and Elyse Resch in 1995, the 10 Principles of Intuitive Eating form the core of our approach. These principles foster self-care, compassion, and body diversity, while promoting healthy, mindful eating habits. By rejecting the traditional diet culture that often leads to unhealthy eating patterns, intuitive eating empowers individuals to make food choices based on what their bodies truly need—rather than external pressures or rigid rules. In2Eat aims to make this philosophy accessible to everyone by providing personalized tools to improve diet quality, guide food choices, and offer nutritional analysis. We are committed to helping you nourish your body and mind with high-quality foods that support your overall well-being.
Earflo
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Earflo turns ear treatment into the best part of your kid's day. Getting kids to stick with ear treatment is hard. Earflo makes it fun. Because to kids, it's not treatment. It's a space mission. * The Earflo device is necessary to use the app. HOW IT WORKS Connect your Earflo device to the app, and the adventure begins. When your child completes a treatment by drinking from Earflo, a rocket launches into space. Hit the target, earn a star. Five successful treatments, twice a day for two to four weeks — that's the recommended mission. Kids don't think about the therapy. They think about the game. BUILT FOR KIDS. DESIGNED FOR PARENTS. TRUSTED BY DOCTORS. Earflo's companion app works for everyone: - For Kids, It's a Game — Every treatment earns a reward. As kids complete their daily missions, they unlock new alien companions to travel the galaxy with. The Rewards screen is built like a quest — each friend found is a milestone earned. Kids stay motivated because they actually want to see what comes next. - For Parents, It's Peace of Mind — The Dashboard tracks every treatment on a calendar, giving you a clear picture of progress over time. No more guessing whether treatment got done. No more battles at medication time. Just a simple record you can share with your care team. - For Doctors, It's Accountability — Clinicians can review treatment history at a glance. The Dashboard gives caregivers and healthcare providers the data they need to support better outcomes, without any extra work from families. INSIDE THE APP → Treatment Screen — Connect your Earflo device and start the mission. Each successful treatment sends a rocket soaring to a star. Watch the five-star goal fill up during each session. → Rewards Screen — A galactic quest to find alien friends. Kids unlock new companions as they complete treatments, turning daily therapy into something they look forward to. → Dashboard — A full treatment calendar that logs every session. Parents, caregivers, and doctors can track consistency and celebrate progress together. → Info Screen — Check device connection status and battery level at a glance. Access help content and tutorial videos whenever you need them. Setup is simple, and support is always close by. WHY EARFLO Adherence is one of the biggest challenges in pediatric treatment. Earflo was designed from the ground up to solve this challenge by making the experience genuinely fun for kids, useful for parents, and trustworthy for clinicians. Kids see it as a game. Parents see it as therapy that actually gets done. Download Earflo and make treatment something your child looks forward to. * The Earflo app is optional. Earflo does not require the use of the app to operate. Regulatory Notice: The Earflo device has received regulatory clearance for use in the United States only. Users should only use the device in jurisdictions where it has received appropriate regulatory clearance. Medical Disclaimer: This app is intended as an optional app to support use of the Earflo device. It is not a substitute for professional medical advice, diagnosis, or treatment. Always seek the advice of a doctor or other qualified healthcare provider with any questions regarding a medical condition or before making medical decisions.
Screenshots
Verdict
The clearest difference is update cadence: Earflo at daily against In2Eat's every 8 days. In2Eat's advantage is iOS requirement (15.1 vs 17.6). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
In2Eat ships an update every 8 days, Earflo daily. The most recent releases landed on October 24, 2026 and October 28, 2026 respectively.
| Parameter | In2Eat | Earflo |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 8 days | Daily — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.1 — better | 17.6 |
| Further details — not scored | ||
| Size | 46 MB | 40 MB |
| Age rating | 17+ | 4+ |
| Developer | Delaram Yazdan Sepas | Earflo Inc |
In-app purchases
In2Eat
No in-app purchases
Earflo
No in-app purchases









