Vibration Memory Game vs OutBrick
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Vibration Memory Game
This game challenges your sensory memory by having you replicate haptic patterns. Feel the vibrations, memorize the sequence, and repeat it to advance. It's a unique experience for quick gaming sessions, playable offline.
- Haptic pattern replication
- Seven distinct game modes
- Progressive difficulty
- Offline play
- High score tracking
- Minimalist interface
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Like the Simon Says game, but with vibrations (suitable for person with a vision impairment). Feel. Remember. Repeat. Challenge your sensory memory with Apptics, an iPhone & Apple Watch game that tests your ability to remember and replicate haptic patterns. Feel the vibrations, memorize the sequence, and recreate it perfectly to advance to the next level. Perfect for quick gaming sessions during your daily routine, Apptics offers a unique gaming experience that you can feel rather than see. Master three distinct haptic patterns: quick taps, long vibrations, and double pulses, as you progress through increasingly complex sequences. 7 Game modes: - Classic: Each level adds one new pattern to the previous sequence. - Reverse: Same as Classic, except that you repeat the pattern in reverse order from last to first. - Random: Each level is a completely new sequence. - Hardcore: No visuals - Stealth: Perfect for discreet play with minimal visuals, for example during boring meetings ;) - Fill The Gap: Listen to a sequence with one missing pattern. Then fill in the missing piece. - Battle: 1vs1, or even more, for quick memory battle. Features: - Intuitive tap-based controls - Progressive difficulty that challenges your memory - Three distinct haptic patterns to master - Minimalist, clean interface - Track your high scores across different game modes - No internet connection required
OutBrick
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Slide a brick. It glides until it hits something. Get every brick out through the gate that matches its colour, and the board is clear. That's the whole rule, and you'll have it in five seconds. Then you'll spend two minutes on a board that looks impossible and isn't — one right move opens a pocket of space, and the whole thing unlocks section by section. Every one of the 2,000 boards is proven solvable — a solver cleared it before it shipped — and they all play offline. No board can dead-end on you: the first undo on every board is free and can never run out. A BOULEVARD BUILT OUT OF BRICK Nothing on the Journey is a painted picture any more. All 167 villages along the road are built stud by stud out of brick — ground, road, trees, lamps, landmarks. Twenty-eight places carry it: Garden City, Ember Volcano, Snowflake Village, Pirate Harbor, Spaceport and twenty-three more, each with its own palette, paving, level markers and motion. The road comes round six times on the way to 2,000, and every pass is a different hour of the day — First Light, Market Day, Festival Gardens, Hidden Courtyards, Windmill Walk, Grand Promenade. Home is built from the same bricks. 2,000 LEVELS ACROSS 100 CHAPTERS Boards that teach one idea at a time: colour gates, keys and locks, frozen bricks that take three slides to thaw, generators, conveyors, immovable crates, and arenas shaped like an H, an L or a cross. Clear the thousandth and the Journey goes on into Beyond, fifty more chapters with their own terrain. Past 2,000 the chapters keep coming, generated and solved on your device before you see them. NINE BRICK FRIENDS Bloo, Peach, Sprout, Bricko, Zippy, Vio, Moss, Flurry and Poppy are real 3D characters. Three share your home screen at a time and the cast turns over as you play — one waves goodbye and walks off, another walks on and says hello. They react when you poke them, follow you with their eyes as you tilt the phone, and each has a victory move. THE TARGET, AND WHAT A LIFE COSTS Every board has a move target — what the solver needed to clear it. Beat it and the board pays more; run out of moves and the attempt ends. You hold five lives, eight with the Brick Pass, and one comes back every thirty minutes. A life goes only when an attempt ends without a clear — never for playing, clearing or undoing. THREE STARS ON EVERY BOARD Clearing a board earns one star. Clearing it inside the target earns two. Doing that without a single undo earns three — a thing you go back for. Stuck? Ask the coach and it explains the next move in plain words. Live events run on a real calendar — Target Weekend, Pumpkin Bricks, Frost Bricks — and change what a clear pays out, not just a banner. BUILT FOR APPLE Live Activities on the Lock Screen and in the Dynamic Island. Widgets and Lock Screen accessories. Siri, Shortcuts and Spotlight. An iMessage app with stickers and challenges. Game Center leaderboards, 57 achievements, and challenges for friends. And a standalone Apple Watch game with complications. ACCESSIBLE BY DESIGN Every brick is a VoiceOver element that says its colour, shape and position, with an action for each way it can slide — the whole game is playable without seeing it. Colour-blind mode is on by default and stamps a distinct glyph on every brick and every gate. Type scales with Larger Text, and Reduce Motion is honoured throughout. Signed in to iCloud, a new phone picks up exactly where the old one stopped — level, coins, streak, Collection and all. Nothing is sent to us; it lives in your own iCloud. Lives come back on their own, and every board can be cleared without spending. Coins and boosters are optional, and there is no subscription. The only advertising is a video you choose to watch — for a life, undos, more moves, a booster, doubled coins or a wheel spin. Nothing interrupts a board, and saying no costs you nothing. Remove Ads or the Brick Pass switches it off for good, and still pays you what the videos would have.
Screenshots
Verdict
The clearest difference is ads: Vibration Memory Game at none against OutBrick's shown. OutBrick's advantage is device support (6 vs 3) and iOS requirement (15.0 vs 17.6). On price, update cadence and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Vibration Memory Game sells 4 one-off in-app purchases and OutBrick sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Vibration Memory Game ships an update weekly, OutBrick every 4 days. The most recent releases landed on September 18, 2026 and September 30, 2026 respectively.
| Parameter | Vibration Memory Game | OutBrick |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Weekly | Every 4 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free | — |
| Devices | iPhone, iPad, Apple Watch | iPhone, iPad, iPod, Mac, Apple Watch, Vision Pro — better |
| Requires iOS | 17.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 9 MB | 101 MB |
| Age rating | 4+ | 4+ |
| Developer | Kevin Floch | Mourad Hamdi |
In-app purchases
Vibration Memory Game
- Small tip$4.99
- Medium Tip$9.99
- Large tip$19.99
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- Extra large tip$39.99
OutBrick
- 1,000 Coins$1.99
- Brick Bundle$4.99
- 5,000 Coins$7.99
Show 7 moreShow fewer
- Brick Bundle XL$9.99
- Brick Pass · Season 2$9.99
- Brick Pass · Season 3$9.99
- 10,000 Coins$14.99
- Premium Bundle$19.99
- 25,000 Coins$29.99
- Deluxe Bundle$49.99
Questions
Is Vibration Memory Game free?
Is OutBrick free?
Do Vibration Memory Game or OutBrick have ads?
Which is updated more often, Vibration Memory Game or OutBrick?
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