HapticSync vs CuePulse for Swift
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
HapticSync
Create custom haptic feedback for iOS apps using Lottie animations, videos, or audio. Preview and export vibration patterns for seamless integration into your projects.
- Create haptics from Lottie, video, or audio
- Real-time vibration previews
- Audio to haptics generation
- Export .ahap files for Core Haptics
- Intuitive design tools
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HapticSync Elevate your iOS apps with custom haptic feedback—fast. HapticSync lets developers and designers create .ahap files from Lottie animations, videos, or audio in seconds. Preview vibrations instantly on your iPhone and export them for Core Haptics integration. No more guesswork, just pro-level vibes. Why You’ll Love It Media Inputs: Load Lottie files, videos, or audio to craft precise haptic patterns. Real-Time Previews: Feel your vibrations as you design—no coding required. Audio to Haptics: Generate haptics feedback directly from your audio tracks—sync vibes to sound effortlessly. iOS Ready: Export .ahap files seamlessly for UIKit or Core Haptics projects. Simple Workflow: Intuitive tools for iOS devs and UI designers alike. Perfect for adding tactile magic to games, notifications, or app interactions. Get Started Download HapticSync now and start designing haptic feedback that users can feel.
CuePulse for Swift
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CuePulse lets iPhone app developers and designers compare sounds and haptics for common interface actions. Tap any cue to hear it. Turn on Haptics to feel the matching pattern on a supported iPhone. Use Play all cues to compare the full collection. Each cue includes Swift code for sound, haptic, and both together. Tap Copy and paste the example into an app that uses the CuePulse Swift package. The app includes fourteen cues for confirmations, errors, toggles, loading, navigation, and other common actions. The sounds are created on the device by the CuePulse package. CuePulse does not require an account. It has no ads or analytics and collects no personal data. CuePulse is based on the original Cuelume sound palette by Daniel Belyi. Both projects use the MIT License.
Screenshots
Verdict
The clearest difference is device support: HapticSync at 3 against CuePulse for Swift's 1. On price, ads, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | HapticSync | CuePulse for Swift |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Weekly | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, Mac — better | iPhone |
| Requires iOS | 17.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 14 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Konstantinos Meletiou | Michael Danko |
In-app purchases
HapticSync
No in-app purchases
CuePulse for Swift
No in-app purchases
Questions
Is HapticSync free?
Is CuePulse for Swift free?
Do HapticSync or CuePulse for Swift have ads?
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