Hapthicks vs CuePulse for Swift
Price, ratings, monetisation and update history for both apps, side by side β with what reviewers say about each.
Hapthicks
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Hapthicks is the official mobile companion app for the Unity asset Hapthicks Toolkit. Use it to preview and test haptic feedback youβve designed using the Unity Editor on your actual device. Key Features β’ Play .hapthick haptic files generated by the Hapthick Editor β’ Scan QR codes to instantly import haptic patterns from your Unity Engine β’ Test flat haptics, transient taps, and waveform-based effects β’ Supports iOS UIKit Haptics β’ Works without login or internet connection (QR download optional) β’ Fully offline-friendly, privacy-respecting, and no ads Who Itβs For For game developers who want to test haptic feedback created with the Hapthicks Unity Engine asset β ideal for real-time, accurate testing during development. Note: This app is a companion to the Hapthicks Tool available on the Unity Asset Store. To use it effectively, you must have purchased and installed the Hapthicks Unity asset. Without it, this app will not serve its intended purpose. Privacy First Hapthicks does not collect or share any personal data. All file imports, camera usage, and vibrations are local to your device.
CuePulse for Swift
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CuePulse lets iPhone app developers and designers compare sounds and haptics for common interface actions. Tap any cue to hear it. Turn on Haptics to feel the matching pattern on a supported iPhone. Use Play all cues to compare the full collection. Each cue includes Swift code for sound, haptic, and both together. Tap Copy and paste the example into an app that uses the CuePulse Swift package. The app includes fourteen cues for confirmations, errors, toggles, loading, navigation, and other common actions. The sounds are created on the device by the CuePulse package. CuePulse does not require an account. It has no ads or analytics and collects no personal data. CuePulse is based on the original Cuelume sound palette by Daniel Belyi. Both projects use the MIT License.
Screenshots
Verdict
The clearest difference is iOS requirement: Hapthicks at 13.0 against CuePulse for Swift's 16.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price Β· Rating Β· Positive reviews Β· Number of ratings Β· Update frequency Β· Ads Β· In-app purchases Β· Monetization Β· Best chart rank Β· Devices Β· Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Hapthicks | CuePulse for Swift |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 5 weeks | β |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod β better | iPhone |
| Requires iOS | 13.0 β better | 16.0 |
| Further details β not scored | ||
| Size | 121 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Ava Goudarzi | Michael Danko |
In-app purchases
Hapthicks
No in-app purchases
CuePulse for Swift
No in-app purchases
Questions
Is Hapthicks free?
Is CuePulse for Swift free?
Do Hapthicks or CuePulse for Swift have ads?
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