Dicefolk vs RetroBoy
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dicefolk
Assemble a team of mythical beasts and lead them to victory using a unique dice-based combat system. Recruit and evolve your creatures to create the ultimate Chimera Summoner.
- Recruit mythical beasts
- Create custom teams
- Unique dice mechanics
- Command creatures to victory
- Evolve your team
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As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
RetroBoy
A retro action platformer where a single tap shifts the game between modern HD and 8-bit pixel art. This mechanic alters visuals, music, physics, and gameplay, revealing hidden paths and power-ups. Master both realities to uncover the game's secrets.
- World-flipping mechanic (HD/8-bit)
- 6 handcrafted levels
- 5 boss battles
- Hidden rooms and collectibles
- 3 unlockable weapons
- 28 player upgrades
- Multiple difficulty modes
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Put on the shades. See the truth. RetroBoy is a handcrafted retro action platformer where a single tap flips the entire world between modern HD and raw 8-bit reality — changing the art, music, physics, abilities, and even the paths you can take. Nemo's world is a lie. His shades reveal the 8-bit code hidden underneath — and inside the code, he becomes more powerful. Run faster, jump higher, double-jump, and ride walls. But Nemo can only stay in the 8-bit world while his energy lasts. When the bar empties, reality snaps back to HD. Grab energy pickups to recharge, then switch at exactly the right moment — platforms, doors, enemies, and entire secret rooms can exist in one reality but not the other. Master both worlds to uncover the truth. FEATURES • Two realities, one tap — transform every level between modern HD visuals with full 3D character models and chunky 8-bit pixel art • 6 handcrafted levels — explore server rooms, neon rooftops, a towering corporate HQ, the corrupted Glitch Zone, the Architect's core, and a final trip to the other side • 5 boss battles and a boss-rush finale — with skippable intro cinematics • Secrets everywhere — 12 hidden rooms behind mode-exclusive doors, 27 data fragments, and 12 elusive pigeons • 3 weapons to master — fists, an energy blaster, and a laser sword • 28 upgrades earned through play — spend the chips you collect on new powers, all the way up to the Mech Suit • Built for replayability — 18 stars to earn, Normal / Hard / Brutal difficulty, and New Game+ prestige runs • A synchronized dual soundtrack — every track has an HD and a chiptune version that swap seamlessly with the world MADE FOR MOBILE • 3 touch layouts — reposition and resize every button to suit your style • Full game-controller support — touch controls tuck away automatically • Play the whole game offline — ideal for flights and commutes • Colorblind modes, haptic feedback, adjustable text size and screen shake • No ads, no in-app purchases, no account required The truth is waiting. Put on the shades.
Screenshots
Verdict
The clearest difference is price: Dicefolk at Free against RetroBoy's $2.99. Dicefolk also leads on ratings volume (47 vs 2) and iOS requirement (12.0 vs 17.0). RetroBoy's advantage is rating (5.0 vs 4.4) and in-app purchases (none vs 2). On update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Dicefolk is free to download; RetroBoy costs $2.99 up front. Dicefolk sells 2 one-off in-app purchases. RetroBoy asks for nothing beyond the download.
RetroBoy holds the better App Store score, 5.0 against 4.4. That said, the two scores are not equally well evidenced: Dicefolk has 47 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 77% of Dicefolk's written reviews are positive against 100% of RetroBoy's.
Both ship on a similar rhythm, roughly fortnightly. The most recent releases landed on October 14, 2026 and October 12, 2026 respectively.
| Parameter | Dicefolk | RetroBoy |
|---|---|---|
| Price | Free — better | $2.99 |
| Rating | 4.4 (47 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 77.1% of reviews | 100.0% of reviews — better |
| Number of ratings | 47 — better | 2 |
| Update frequency | Fortnightly | Fortnightly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 400 MB | 750 MB |
| Age rating | 9+ | 9+ |
| Developer | Good Shepherd Entertainment | Peter Hodges |
Customer experience
Dicefolk
RetroBoy
Bugs and requests
Dicefolk
Reported bugs
1 issue- Crashes on launch after update
Requested features
1 request- Dark mode option
RetroBoy
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Dicefolk
- Full Game Unlock$4.99
- Full Game$4.99
RetroBoy
No in-app purchases









