Pulsecrush vs Nova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pulsecrush
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Pulse Crush is a 3D arcade shooter that throws you into relentless one-on-one boss battles with no filler in between. Every fight is a spectacle. Each boss is randomly drawn from 20 unique ship designs, and each one is shielded by three glowing weak points that orbit, pulse, and spin in unpredictable patterns. Tap the bright orbs that swirl around the battlefield to launch missiles, or strike weak points directly. Take out all three to claim victory and face the next challenger. Bosses don't go down quietly. Laser beams flash a split-second warning before firing straight at you. Slide your ship left and right to weave through attacks. Then, halfway through the fight, everything changes. The boss transforms — turning red, growing larger, regenerating its defenses, and attacking at blistering speed. Push it to the edge and it enters a frenzied rage with relentless strikes and wild movement. Every boss battle is a two-phase war that keeps you on your toes from start to finish. Activate a protective shield to absorb all incoming damage for 10 seconds when the pressure gets overwhelming. Time it right during a boss transformation or a barrage of lasers and turn a desperate moment into a commanding one. A brief window of protection also kicks in after each knockdown, giving you just enough time to get back into position. The difficulty never stops climbing. Bosses attack faster, strike harder, and give you less room to breathe the higher you go. Every fifth level delivers a steep jump that tests everything you've learned. The game also reads how you play — it gives you a moment to recover after a tough loss, and tightens the screws when you're on a hot streak. No two runs feel the same. Your lives refill on their own over time, even when the app is closed, so there's always a reason to come back for another round. Every hit, every dodge, every victory is felt. Precise vibrations match each action — catching orbs, landing strikes, blocking beams with your shield, and delivering the final blow all feel distinct and satisfying. Explosions burst with color, the screen shakes on devastating hits, and the camera surges forward when a boss transforms. A full soundtrack of impact sounds, pickups, and dramatic boss defeat fanfares drives every moment home. The experience starts before the first fight. An animated sci-fi menu with floating shapes, drifting particles, and shifting colors sets the mood. Once you're in, clean on-screen readouts for health, lives, level, and shield status keep you informed without cluttering the action. One boss. Three weak points. Infinite levels. How far can you go?
Nova
Command a star fleet in a real-time galactic conquest game. Engage in strategic battles, forge binding diplomatic contracts, and manage your empire efficiently. Play at your own pace, from quick sprints to long campaigns, with background notifications keeping you informed.
- Real-time galactic conquest
- Binding diplomatic contracts
- Fog of war for strategic depth
- Customizable game pace and duration
- Background notifications
- Map editor for custom galaxies
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You command one star at the edge of a contested galaxy, with a few hundred ships in the garrison and a clock counting down. Everything else is neutral, or held by a rival who wants it as badly as you do. Hold the most living stars when the mission timer ends and you win. Knock every rival out first, and you win early. Nova is a real-time space-strategy game of galactic conquest for two or more players. Every commander starts with exactly the same star, ships, and credits, so games are won by decisions, not dice. A war of decisions. You move under fog of war, seeing only what your own stars and scouts can reach, so a spy probe before an assault is often worth more than the ships it costs. The defender always holds the home-field edge, which means you have to outnumber a garrison by better than three to two just to fight to even odds. Capture stars, build factories, and your fleets and treasury compound together; spend on speed, range, or battle power and the advantage carries across your whole empire. Drop a nova bomb and a star is gone for good, which denies it to a rival but scores it for no one. Diplomacy you can hold someone to. Talk in-game on a global channel or in a private thread with a single commander. Then make it binding: a contract offers another player cash outright, or only if they send the fleet you ask for, to the star you name. The moment they accept, the cash moves and the fleet launches on their behalf, and it cannot be recalled. Alliances are only as good as the deals behind them, and here the deals actually stick. Set the pace yourself. A game's host decides how long it runs and how fast its clock turns. Spin up a one-hour sprint where production ticks every few seconds and the whole war is settled over a lunch break. Or stretch the same game over days or even weeks, a long campaign you think about between meetings and come back to when something shifts. Any player can propose a pause for sleep or work, and once a second player agrees, the whole game freezes, deadlines and all, until it resumes. Let it run in the background. You never have to keep the app open or refresh anything. Nova notifies your device when it actually matters: a star of yours under attack, a shield that just blocked a spy probe, a fleet that reached its target, a message from a rival, a pause proposal, the game kicking off. Leave a slow game running for days and you will not lose the thread. Less micromanagement, more strategy. Fleets route themselves through your territory, so you can strike far beyond a single jump without plotting every hop. Standing orders turn a safe rear star into a supply pump: keep a garrison, forward the surplus, and reinforcements march to the front on their own while you think about the next move. Build your own galaxies in the map editor and play them with friends, or drop into a balanced Risk-style world for two to six commanders. Play from your iPhone, iPad or a browser against the same opponents; a game runs identically whether you join from iOS or the web.
Screenshots
Verdict
The clearest difference is in-app purchases: Nova at none against Pulsecrush's 1. Nova also leads on iOS requirement (16.4 vs 18.6). On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pulsecrush sells 1 one-off in-app purchase. Nova asks for nothing beyond the download.
Pulsecrush ships an update every 5 days, Nova weekly. The most recent releases landed on October 18, 2026 and October 12, 2026 respectively.
| Parameter | Pulsecrush | Nova |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (4 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 5 days — better | Weekly |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 18.6 | 16.4 — better |
| Further details — not scored | ||
| Size | 79 MB | 51 MB |
| Age rating | 9+ | 4+ |
| Developer | Mohammed Sayf | Kevin Gilpin |
In-app purchases
Pulsecrush
- Lives Pack 10$0.99
Nova
No in-app purchases









