Text Battle vs Final Fortress
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Text Battle
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Let's play with the character you imagined! The text battle begins! The characters you create fight. Just type in your name and settings, AI will create a background story, and automatically match it with other user characters! Check the result with a vivid text log. What kind of battle will take place and who will win Unpredictable! 100% immersion battle experience! I recommend it to someone like this! Someone whose hobby is imagining my character Who wants to do a text-based imagination battle Someone who finds strong fun in a short time Who wants to compare their creative characters with their friends Key Features - Creating Characters You can create it with just your name and simple settings! - Automatically create background stories AI Gives You a World View. Characters Live More! - battle simulation Start the battle with automatic matching! Check the results with a tense text log. - Guest Experience Support Start right away without logging in! Character slots can be expanded when signing up for membership! An imaginary battle unfolding with a brief input! Try your character now in Text Battle.
Final Fortress
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Final Fortress is a match-3 puzzle. The whole game is the screen of an old terminal: green text, one cursor, and you, the commandant of the last fortress. It is a quiet game. A working console in the dark, the hum of the systems, static like rain. A watch takes fifteen or twenty minutes: do the day's tasks, read what came in, hand over. Nothing hurries you, and nothing happens while you are away. Come back after a week and the fortress is exactly as you left it. Match tiles to finish the day's tasks. Each task brings supplies. Spend them to repair the fortress: reactor, hydroponics, antenna, armory, infirmary. Every repaired system opens new missions. Match 4 or more to charge special tiles. They clear a line, a block, or every tile of one kind. Swap two charged tiles together and they fire as one bigger shape, up to the whole board. The board gets busier as you go: convoy crates that pay out at the bottom, sealed containers with a special tile inside, interference to clear layer by layer, burned sectors the tiles fall past. Some tasks ask for a pattern: decode a sequence in order, or fill a gauge in every column. AI Madness is a mode of its own, outside the fortress. Each shift bends the rules: boards up to 10 by 13, sometimes only three kinds of tile, cascades that barely stop, tasks that may be impossible. On an iPhone with Apple Intelligence, Apple's on-device model (Foundation Models) picks the shift's character and writes its line in the log. Nothing leaves the phone. Otherwise the terminal does the same on its own. Nothing is at stake and nothing is banked. Every shift has a code. Send it to a friend and they get exactly the same board. There is a story in the log: three acts, four threads, and the notes of the commandants who held the fortress before you. It comes a few lines at a time. Read it or skip it. The game never nags about it. Repair the antenna and you will see a board with other players' stations. It is view-only, there is no chat, and it updates once a day. When the story is over, the log keeps going quietly on its own. The music belongs to your fortress alone. The sound is synthesized live and seeded from your fortress, so your station hums like no other and never loops. The hum changes with what is running, with the hour of the night and with the weather outside. Each kind of tile has its own note, and a cascade climbs the scale. One extra room, The Long Dark, carries a call of its own. Three more stations use the instruments in your phone: a weather post that reads the barometer, an acoustic modem and a direction finder. A home screen widget shows your fortress at a glance, in StandBy too. No ads. No lives, timers, energy or streaks. No pop-ups, no push notifications, no accounts, no daily rewards to come back for. Run out of moves and the terminal just says the packet was lost. Try again, nothing is taken away. You can drop a task at any time. Purchases are cosmetic only: screen colors, one extra soundtrack, custom names. Nothing you can buy helps you play, and no purchase moves you up the board. Works offline, on iPhone and iPad. Fully playable with VoiceOver, with a flicker-free stable phosphor mode and a calm mode that softens the board's flashes and haptics.
Screenshots
Verdict
The clearest difference is in-app purchases: Text Battle at none against Final Fortress's 4. Text Battle also leads on iOS requirement (12.0 vs 17.0). Final Fortress's advantage is ads (none vs shown). On price, update cadence and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Final Fortress sells 4 one-off in-app purchases. Text Battle asks for nothing beyond the download.
Both ship on a similar rhythm, roughly weekly. The most recent releases landed on September 21, 2026 and September 12, 2026 respectively.
| Parameter | Text Battle | Final Fortress |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly | Weekly |
| Ads | Yes | No โ better |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 12.0 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 61 MB | 4 MB |
| Age rating | 12+ | 12+ |
| Developer | HAYO (Apps) | Dmitrii Dark |
In-app purchases
Text Battle
No in-app purchases
Final Fortress
- Amber Phosphor$0.99
- Emerald Phosphor$0.99
- The Long Dark$0.99
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- Memory Chip$2.99





