CASE No vs Skarvik
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
CASE No
Step into the shoes of a detective in a choice-based game set in Istanbul. Your decisions shape the narrative, leading to multiple endings and hidden secrets. Uncover the city's dark history through interactive storytelling.
- Choice-based detective gameplay
- Branching narratives
- Multiple endings
- Interactive storytelling
- Explore Istanbul's history
- Replayable story
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Foggy streets, dark secrets, and a hidden story at every corner. Case No: 1937 is a choice-based detective game that immerses you in the magical yet dangerous atmosphere of the past. In this interactive experience, you step into the shoes of master detective Refik Bey and chase unsolved cases throughout Istanbul. Every decision alters the course of events. Sometimes a conversation with a suspect, other times a simple clue can lead you to a completely different ending. You can replay the same story in different ways, uncover hidden endings, and explore branching narratives to shed light on Istanbul’s shadowy history. Are you ready to solve your first case as Refik Bey?
Skarvik
Engage in a narrative-driven detective game focused on meticulous document analysis and deduction. Piece together clues from various sources to solve a mysterious death in a remote Norwegian town. Progress through daily challenges and present irrefutable evidence to advance the investigation.
- Document analysis
- Deduction board
- Timed investigation
- Character interactions
- Puzzle solving
- Multiple endings
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Skarvik, northern Norway. Eighteen hundred people, a ferry five times a day, and a salmon farm that feeds them all. Saturday, six in the morning. A body at pile 14 in the harbor. Jonas Wik, fisherman. The one who swam across the fjord three times. The station chief will write "accident" before lunch, and the town will agree. You are in your first week on the job, with a case file, a board, and five days to read the papers more carefully than everyone else. A DETECTIVE GAME ABOUT READING No hidden-object hunts, no timers. You talk to people, collect reports, statements, receipts, logs, and notes into the case file, and read them as real documents: Norwegian police forms with the hero's handwritten translation, a bar's register tape, a tide table, the ferry terminal's camera log, pages from a notebook. The key line is never the first one. THE BOARD Highlight the lines that seem important, then set two documents against each other on the board. If the highlighted lines contradict each other, that's a deduction. Deductions can be shown to people, and conversations change. The board doesn't read for you: with nothing highlighted, it stays silent. FIVE DAYS, FIVE GATES Every day ends in a conversation with the station chief, and he has a real objection to every point you make. To close the day, you need deductions he can't argue away. Witnesses lie, but a lie is always caught by a document, never by pressure. PUZZLES Fifteen puzzles built from the documents: work out a blood alcohol level from a register tape and a memo, use the tide table to find where a man fell in, reconcile a farm's weekly reports, rebuild the night minute by minute from a camera log and a neighbor's statement. A hint after the first miss, a full explanation after the third. You can't skip them, and you can't get stuck. A TOWN THAT KNOWS EVERYTHING BY EVENING A station chief who has watched drunks fall off piers for thirty years. A sergeant married to the sister of the farm owner's wife. A bartender who takes keys away from drunks. An old fisherman with a tide table on his wall and a paper he'll only hand to the one who asks the right way. A neighbor who doesn't sleep at night. Forty-two jobs, and every one of them has a family. ALSO • Eleven locations, fifteen characters, forty-three documents. • A hiding place not everyone finds. • The accusation: with five deductions on the board, the chief asks "Who?", and a wrong name costs you composure. • A hundred-point rating and four ranks, from rookie fresh out of the academy to the one who asked the right way. A "what you missed" screen for a second playthrough. • English and Russian.
Screenshots
Verdict
The clearest difference is review sentiment: Skarvik at 100% against CASE No's 50%. Skarvik also leads on rating (5.0 vs 4.5) and in-app purchases (none vs 6). On price, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
CASE No costs $0.99 and Skarvik $0.39 up front. CASE No sells 6 one-off in-app purchases. Skarvik asks for nothing beyond the download.
Skarvik holds the better App Store score, 5.0 against 4.5. Both are backed by a comparable volume of ratings — 2 and 1 respectively. Written reviews point the same way: 50% of CASE No's written reviews are positive against 100% of Skarvik's.
CASE No ships an update weekly, Skarvik every 6 days. The most recent releases landed on October 25, 2026 and October 26, 2026 respectively.
| Parameter | CASE No | Skarvik |
|---|---|---|
| Price | $0.99 | $0.39 — better |
| Rating | 4.5 (2 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 50.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | 1 |
| Update frequency | Weekly | Every 6 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 16.4 — better | 17.0 |
| Further details — not scored | ||
| Size | 471 MB | 16 MB |
| Age rating | 4+ | 12+ |
| Developer | Emre Arslan | Sunspear Software LLC |
Customer experience
CASE No
Skarvik
In-app purchases
CASE No
- 30 Credits$0.99
- 10 Credits$0.99
- Early Access$0.99
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- 75 Credits$1.99
- Weekly Pass$1.99
- 150 Kredi$2.99
Skarvik
No in-app purchases









