Voidloop vs Level Crawl
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Voidloop
Explore procedurally generated caves as a lonely Void Spirit, battling foes and collecting loot. Return to your camp to craft, upgrade, and prepare for deeper descents. Race against time to reach the bottom and find your way home.
- Procedurally generated cave biomes
- Time-based descent challenges
- Camp hub for trading and crafting
- Loot and upgrade system
- Skill progression
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Voidloop is a mining adventure with roguelite and incremental elements. You play as a lonely Void Spirit who has wandered too far from home. Use your camp as a hub to prepare for each descent into ever-changing caves filled with rare loot and dangerous foes. Each dive brings you closer to your home at bottom of the cave... Features: - Descend through 5 unique cave biomes, each filled with procedurally generated floors, unique hazards, and valuable resources. - Race against time as you push toward floor 20 of each cave to collect powerful gems and find your way back to the void. - Return to camp between runs to trade, craft, and upgrade your spirit with the help of the Blacksmith, Shopkeeper, and Witch. - Mine, fight, and loot over 60+ unique items, then progress your journey with 100+ upgrades and 34 powerful skills that make you stronger each run. - Cloud saving support with iCloud
Level Crawl
Embark on a thrilling 18-floor roguelike game show where you battle monsters and overcome traps. Master turn-based combat, discover unique combos, and choose from diverse species and classes. Your performance is broadcast live, with death leading to new challenges and rewards.
- 16-bit pixel art
- Turn-based grid combat
- Boss battles on each floor
- 23 unique combos
- 26 playable species
- Hundreds of monsters, spells, and items
- Dynamic floor rule changes
- Multiplayer mode for up to 8 players
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Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET • Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself. • Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience. • Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option. • COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time. • 26 species, from Human to Gnoll, Treant, Robot and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9. • 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it. • 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds. • Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks. • Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. • The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time. • Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time. • Earn outfits, name titles, entrances and starting pets by dying in style. • Whatever killed your last Delver comes back as your Nemesis. • 300+ achievements, many of them rude. 100 of them on Game Center. • A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard. • Play with friends: up to 8 Delvers, one floor clock. • Colour-blind and high-contrast modes. • One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon violence. Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
Screenshots
Verdict
The clearest difference is price: Level Crawl at Free against Voidloop's $1.99. Level Crawl also leads on update cadence (every 2 days vs every 8 days). Voidloop's advantage is iOS requirement (13.0 vs 15.0). On rating, review sentiment, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Level Crawl is free to download; Voidloop costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.5 for Voidloop against 4.6 for Level Crawl. Both are backed by a comparable volume of ratings — 30 and 39 respectively. Written reviews split almost evenly too, at 80% and 79% positive.
Voidloop ships an update every 8 days, Level Crawl every 2 days. The most recent releases landed on October 30, 2026 and November 1, 2026 respectively.
| Parameter | Voidloop | Level Crawl |
|---|---|---|
| Price | $1.99 | Free — better |
| Rating | 4.5 (30 ratings) | 4.6 (39 ratings) — better |
| Positive reviews | 80.0% of reviews — better | 79.2% of reviews |
| Number of ratings | 30 | 39 — better |
| Update frequency | Every 8 days | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Apple Watch — better |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 339 MB | 40 MB |
| Age rating | 9+ | 12+ |
| Developer | Jasper Levin | JAMES PETER SCHAY |
Customer experience
Voidloop
Level Crawl
In-app purchases
Voidloop
No in-app purchases
Level Crawl
No in-app purchases









