RogueSlide vs Dawnfolk
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
RogueSlide
This game combines sliding puzzle mechanics with roguelike dungeon crawling. Swipe to move the board, attack enemies, and collect loot in strategic, turn-based gameplay. Offers daily challenges and unlockable content for high replayability.
- Sliding puzzle and roguelike gameplay
- Turn-based strategy
- Daily runs
- Unlockable characters and items
- Short, replayable runs
- Challenging bosses
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Glowing review: “It’s been a while since I’ve felt such a strong “one-more-run” urge on mobile. RogueSlide borrows pieces from great games and fuses them into something seriously addictive. A legit GOTY contender.” - Only Premium Games A roguelike, slide-em-up, dungeon-crawling puzzle adventure! Inspired by sliding puzzle games like 2048 as well as classic dungeon crawlers, RogueSlide blends simple mechanics with deep, strategic gameplay. Swipe to shift the entire board—attack enemies, collect loot, and plan your path through ever-changing, turn-based dungeons. Features: • Sliding puzzle + roguelike gameplay — every swipe matters • Turn-based strategy — no timers, just smart decisions • Daily runs — a new challenge every day • Unlockable characters — each with unique playstyles • Unlockable weapons, spells, and upgrades • Unlockable areas and game modes • Challenging bosses and enemies • Short, replayable runs — perfect for quick sessions Easy to learn but hard to master, RogueSlide rewards careful planning, pattern recognition, and experimentation. If you enjoy puzzle games, roguelikes, or simple strategy, RogueSlide offers a fresh twist on all three.
Dawnfolk
Lead a kingdom lost to shadows, using a mythical fiery companion to push back darkness. Explore, build cities, manage resources, and survive dangers in a minimalist strategy and city-building experience. Discover new systems and shape your people's fate through interactive storytelling.
- Minimalist city building
- Exploration of medieval fantasy world
- Resource management
- Interactive story with player choices
- Skill-based minigames
- Multiple game modes
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In a world of darkness, you are the ruler of a kingdom lost to shadows. On a quest to save your people, you discover Lueur—a mythical, fiery companion who will light your way. Created by solo developer Darenn Keller, Dawnfolk blends minimalist strategy, exploration, and city-building into a relaxing yet deeply rewarding experience. Decades ago, obsidian monoliths fell from the sky, bringing a creeping darkness that consumed the land. Now, with the power of Lueur, you can push back the shadows and reclaim your realm. But what kind of ruler will you be? Explore an uncharted medieval fantasy world, manage resources, build cities, and survive against many dangers. Minigames add a unique challenge to supporting your people. The better you perform, the more resources you gain—helping your community weather the darkness. Every choice matters as you explore different strategies and play styles. Grow your settlement from a handful of tents into a thriving city in less than an hour, with no need for long tutorials or complex systems. Designed to feel familiar yet fresh, the game focuses on exploration and experimentation—where discovery is part of the journey. Your choices will shape the fate of your people. Will you succeed in bringing light back to the world? Features - A Comfy Game: A strategy experience designed for relaxed play, wherever you are. - Easy to learn: No long tutorials or complex menus—jump in and start building. - Short sessions: Grow from nothing to a thriving city in under an hour. - Mixing Macro and Micro: Blend city-building with mini-games inspired by farming sims and RPGs. Earn bonus resources through skill-based challenges that break up city management. - Game Modes: Multiple ways to play, including real-time, turn-based, and adjustable difficulty. - Incentivized Discovery: Explore, experiment, and uncover systems at your own pace—the game won’t tell you everything. - Minimalist Design: Focused mechanics that deliver depth without unnecessary complexity. - Interactive Story: Your buildings shape evolving stories. Your choices determine outcomes and directly impact your city—will you rule with kindness or pragmatism?
Screenshots
Verdict
The clearest difference is monetization model: Dawnfolk at free against RogueSlide's free with in-app purchases. On price, rating, review sentiment and ratings volume there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. RogueSlide sells 1 one-off in-app purchase and Dawnfolk sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.2 for RogueSlide against 4.1 for Dawnfolk. Both are backed by a comparable volume of ratings — 86 and 51 respectively. Written reviews are what separate them: 80% of RogueSlide's written reviews are positive against 75% of Dawnfolk's.
RogueSlide ships an update every 10 days, Dawnfolk every 5 days. The most recent releases landed on October 30, 2026 and November 1, 2026 respectively.
| Parameter | RogueSlide | Dawnfolk |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (86 ratings) — better | 4.1 (51 ratings) |
| Positive reviews | 80.0% of reviews — better | 75.5% of reviews |
| Number of ratings | 86 — better | 51 |
| Update frequency | Every 10 days | Every 5 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 128 MB | 323 MB |
| Age rating | 12+ | 4+ |
| Developer | Beep Yeah! | Short Circuit Studio |
Customer experience
RogueSlide
Dawnfolk
In-app purchases
RogueSlide
- Unlock Full Game$3.99
Dawnfolk
- Dawnfolk$7.99









