Tiny Crawler vs Ward
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Crawler
Explore a grim, procedurally generated underworld in this pixel-art roguelite. Battle unique enemies, disarm traps, and make meaningful choices in tactical turn-based combat. Discover hidden treasures and powerful artifacts in a dark fantasy urban decay setting.
- Procedurally generated levels
- Tactical turn-based combat
- Unique enemies and traps
- Mysterious events and hidden treasures
- Character progression (DnD rules)
- Permadeath
- Crafting system
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Descend into a surreal, gritty underworld in Tiny Crawler, a pixel-art roguelite where every choice matters and danger lurks in every shadow. Battle bizarre enemies, disarm strange traps, and explore a city of secrets, blending dark fantasy with urban decay. Discover mysterious traders, uncover powerful artefacts, and test your luck at ancient altars. With procedurally generated encounters, moody pixel visuals, and an atmospheric soundtrack, Tiny Crawler offers a fresh challenge every time you play. Features: - Procedurally generated levels and encounters - Unique enemies and traps inspired by cult classic manga - Mysterious events and hidden treasures - Tactical turn-based combat and meaningful choices - Chunky pixel art and a dark, immersive atmosphere - Designed to be played in short stints in mobile (iOS only at the moment) - Character progression based on DnD rules - Permadeath - Procedurally generated encounters - Turn-based combat - 200 items - 32 enemies - 10 bosses - 10 events - 3 Biomes - Identifiable items - Crafting - Achievements - Spell casting Do you have what it takes to survive the crawl?
Ward
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A defense without guns. Enemies dive at your core from every direction — and you never fire a shot. Drag gravity wells to bend their paths: slingshot attackers into the sun, crush them in a well's pull, or whip them clean off the field. Live trajectory lines show where each enemy is headed — red means it is on course for your core, gold means the sun claims it. Mid-flight correctors can change course, so read the field, reposition your wells, then brace for the wave. • Pure physics combat — every takedown is environmental: sun, crush, or deflection • Draft a perk between waves: new wells, deeper gravity, drag fields, core plating, solar flares • Heavies, mid-flight correctors, and Warden bosses keep every run escalating • Doctrines — loadouts you choose before a run that shape its opening; earn Cores to unlock more • Free ranked Daily Challenge — one shared board a day, same for every player, with a global leaderboard • Free-play runs save at every wave break and whenever you pause or leave, mid-wave included: come back and pick up where you left off GO PRO The first 10 waves are free — the complete loop, every perk, and a Warden boss. Going Pro opens the endless climb past wave 10 plus Warden skins and board themes. Choose a one-time Ward unlock, or the StackForge Play Pass for Pro in every StackForge game, plus One Good Thing. Prices are shown before you buy. The Daily Challenge is always free, in full, for everyone. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy: https://stackforgestudios.com/privacy
Screenshots
Verdict
The clearest difference is iOS requirement: Ward at 15.1 against Tiny Crawler's 17.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Crawler sells 1 one-off in-app purchase and Ward sells 3 in-app purchases, starting at $2.99 per month. Whichever you choose, the download price is not the number that matters.
Tiny Crawler ships an update every 2 months, Ward monthly. The most recent releases landed on October 4, 2026 and October 7, 2026 respectively.
| Parameter | Tiny Crawler | Ward |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 2 months | Monthly — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 17.0 | 15.1 — better |
| Further details — not scored | ||
| Size | 68 MB | 61 MB |
| Age rating | 9+ | 9+ |
| Developer | gabriel maldonado | StackForge Studios |
In-app purchases
Tiny Crawler
- Tiny Crawler - Full Version$5.99
Ward
- StackForge Play Pass Monthly$2.991 Month
- StackForge Play Pass Annual$14.991 Year
- Ward Full Unlock$4.99









