Tiny Crawler vs Six Hollows
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Crawler
Explore a grim, procedurally generated underworld in this pixel-art roguelite. Battle unique enemies, disarm traps, and make meaningful choices in tactical turn-based combat. Discover hidden treasures and powerful artifacts in a dark fantasy urban decay setting.
- Procedurally generated levels
- Tactical turn-based combat
- Unique enemies and traps
- Mysterious events and hidden treasures
- Character progression (DnD rules)
- Permadeath
- Crafting system
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Descend into a surreal, gritty underworld in Tiny Crawler, a pixel-art roguelite where every choice matters and danger lurks in every shadow. Battle bizarre enemies, disarm strange traps, and explore a city of secrets, blending dark fantasy with urban decay. Discover mysterious traders, uncover powerful artefacts, and test your luck at ancient altars. With procedurally generated encounters, moody pixel visuals, and an atmospheric soundtrack, Tiny Crawler offers a fresh challenge every time you play. Features: - Procedurally generated levels and encounters - Unique enemies and traps inspired by cult classic manga - Mysterious events and hidden treasures - Tactical turn-based combat and meaningful choices - Chunky pixel art and a dark, immersive atmosphere - Designed to be played in short stints in mobile (iOS only at the moment) - Character progression based on DnD rules - Permadeath - Procedurally generated encounters - Turn-based combat - 200 items - 32 enemies - 10 bosses - 10 events - 3 Biomes - Identifiable items - Crafting - Achievements - Spell casting Do you have what it takes to survive the crawl?
Six Hollows
Draft and strategize in this pixel roguelike autobattler. Pick items for your tree each round, and watch the fights unfold. Compete asynchronously against ghost builds of other players in ranked matches.
- Draft-and-watch autobattler gameplay
- Asynchronous PvP against ghost builds
- Strategic item drafting and upgrading
- Seasonal ranked play
- Offline play for ongoing runs
- Variety of item synergies and effects
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Six trees walk into the forest. One walks out. Make sure it is yours. Free to play. No ads. Six Hollows is a draft-and-watch autobattler: each round you pick one item, slot it into your tree, and the fight plays itself. No tapping, no timers, no filler. Your job is the plan. The joy is watching it work. A ROOM FULL OF GHOSTS This is async PvP at your pace. Every run seats you in a room of six; your five rivals are ghosts, builds recorded from other runs near your rank, replayed against you round by round exactly as they were drafted. No live matchmaking, no one rushing your turn, no penalty when life interrupts mid-run. Outbuild them, outlast them, and when a rival falls, their echo lingers for someone to duel. Then leave your own mark: every run you play leaves a ghost behind for other players to face. Make it something worth fearing. EIGHT WAYS TO RUIN A TREE Cinder burns. Blight poisons. Deadeye crits. Rend bleeds. Salvo fires again. Clockwork accelerates. Frostbite stops slots cold. Zap jumps the line. An arsenal across four rarities, every piece growing through three levels. Stack one family until it sings, or splice several into something the room has no answer for. EVERY RUN ITS OWN STORY Open with a Spirit that bends the whole run. Crown an item at max level and pick a boon that bends it further. If a fight drags, sudden death steps in and finishes it. Runs stay short, sharp, and one decision away from legendary. CLIMB THE FOREST Ranked from your first fight: six ranks, Sapling to Elder, and a fresh season on the first of every month. Plant your tree. The room is waiting. Six Hollows needs an internet connection to start a run; a run already in progress finishes fine offline.
Screenshots
Verdict
The clearest difference is rating: Six Hollows at 5.0 against Tiny Crawler's 4.3. Six Hollows also leads on in-app purchases (none vs 1) and update cadence (every 3 days vs every 2 months). On price, review sentiment, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Crawler sells 1 one-off in-app purchase. Six Hollows asks for nothing beyond the download.
Six Hollows holds the better App Store score, 5.0 against 4.3. Both are backed by a comparable volume of ratings — 4 and 5 respectively. Written reviews split almost evenly too, at 100% and 100% positive.
Tiny Crawler ships an update every 2 months, Six Hollows every 3 days. The most recent releases landed on October 25, 2026 and October 19, 2026 respectively.
| Parameter | Tiny Crawler | Six Hollows |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (4 ratings) | 5.0 (5 ratings) — better |
| Positive reviews | 100.0% of reviews | 100.0% of reviews |
| Number of ratings | 4 | 5 — better |
| Update frequency | Every 2 months | Every 3 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 — better | 18.5 |
| Further details — not scored | ||
| Size | 69 MB | 31 MB |
| Age rating | 9+ | 9+ |
| Developer | gabriel maldonado | CODE IN MOTION SRL |
Customer experience
Tiny Crawler
Six Hollows
In-app purchases
Tiny Crawler
- Tiny Crawler - Full Version$5.99
Six Hollows
No in-app purchases
Questions
Is Tiny Crawler free?
Is Six Hollows free?
Which has better reviews, Tiny Crawler or Six Hollows?
Do Tiny Crawler or Six Hollows have ads?
Which is updated more often, Tiny Crawler or Six Hollows?
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