Clicky Tooth vs Wrong Way
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Clicky Tooth
Control a cheerful dentist in a cartoon world to catch falling clean teeth while avoiding rotten ones. Test your reflexes and survive the increasing chaos in this light-hearted arcade game. Enjoy offline play with colorful visuals and fun animations.
- Catch falling clean teeth
- Avoid rotten teeth to continue playing
- Build score combos with quick catches
- Movement-based joystick controls
- Shield power-up for protection
- Bonus item to clear the screen
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Step into a bright cartoon world where falling teeth and quick reflexes collide. In Clicky Tooth, you control a cheerful dentist trying to collect as many clean teeth as possible while avoiding the rotten ones. Move fast, stay alert, and survive the chaos in this light-hearted arcade experience made for all ages. How to Play: Use the on-screen joystick to move your character and collect falling clean teeth. Stay clear of the green rotten teeth—catching one ends the game. The longer you last, the faster the teeth fall, and the harder the game gets. Gameplay Highlights: Catch clean teeth to earn points Rotten teeth end your run, so avoid them at all costs Grab teeth in quick succession to build up score combos Movement-based controls using joystick and action button Fun shield power-up that protects you from bad teeth for a short time Rare bonus item that clears all teeth from the screen and gives you points for each one Why You'll Enjoy It: Simple, skill-based gameplay that’s easy to pick up Colorful cartoon visuals and fun animations Increasing challenge that keeps the game exciting Offline play supported, no internet required Clean content suitable for kids and adults alike With smooth controls, a steady difficulty curve, and quirky reactions, Clicky Tooth offers a fun and fast experience for players of all skill levels. Whether you're aiming for your best score or just playing for fun, there’s always another round to enjoy.
Wrong Way
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Every move looks right. Only one keeps you alive. A board full of cells. One rule tells you which one is safe. You have seconds, not more. Get it right, keep climbing. Get it wrong, the run ends there, and the only way back is to start again. That sounds like every reflex puzzle you've played. The difference is what happens before you ever see the board. PROVEN FAIR, NOT JUST TESTED Every board is checked solvable before it's shown to you, not "usually," not "in practice," checked, every time, before the deal is dealt. A run that kills you did so because of a decision, never because of a board that had no right answer. When a rule can be misread as another rule, the generator refuses to build that board. Losing is always yours to own. SEVEN RULES, ONE VOCABULARY Start with a marked cell. Then colour and shape split apart, and you carry both. Then the marking reverses: take the opposite of what's shown. Then there's nothing marked at all, and you go by what was safe the time before. Every rule reuses what the last one taught; nothing new is asked of you that the game hasn't already shown you how to read. TWO WAYS TO PLAY The endless run is one, and it's below. CHALLENGE is the other: the same seven rules, taught one at a time, across 130 levels in eight bands. A mistake costs the level and nothing else, and the faster you clear one, the more of its three stars it keeps. THE ENDLESS RUN, AND HOW FAR YOU GOT It does not end on its own. A single mistake ends it, and the only question left is how far you got before it did. Your best stands on a leaderboard, three small goals attach to the run you were already playing, and the skins and titles you unlock stay unlocked. COLOUR-BLIND SAFE, ON PURPOSE The four colours a board can ask you to read were chosen so they stay distinguishable under the three common forms of colour blindness, not approximated, checked. A safety cue and a colour cue never land on the same cell, so misreading one never costs you a run that was actually fine. WHAT MONEY BUYS, AND WHAT IT DOESN'T Skins change what the board looks like. They never change a shape's timing, a rule's difficulty, or which cell is safe. Every skin passes the same readability check the default board does, or it doesn't ship. Buy a skin, or earn it by playing; either way, it's yours for good, on every device you sign in with. Daily goals give everyone the same three small tasks, every day, and they attach to the run you were already playing, no second mode to open, no timer competing with the one already on the board. WHAT LEAVES YOUR DEVICE There is no account, and the game keeps no analytics of its own. Two things do reach the network, and both are named here rather than buried: Adverts. An interstitial runs between runs, served by Google AdMob. You are asked for consent first, and on iOS for tracking permission on top of that. Decline either one and nothing about the game changes. The adverts just stop being tailored to you. Removing them altogether is a one-off purchase. Bug reports, and only the ones you send. The screen shows the entire message first, attached board included, and nothing goes anywhere until you tap send.
Screenshots
Verdict
The clearest difference is in-app purchases: Clicky Tooth at none against Wrong Way's 6. Clicky Tooth also leads on iOS requirement (15.0 vs 17.0). Wrong Way's advantage is update cadence (every 3 days vs every 6 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Wrong Way sells 6 one-off in-app purchases. Clicky Tooth asks for nothing beyond the download.
Clicky Tooth ships an update every 6 months, Wrong Way every 3 days. The most recent releases landed on October 16, 2026 and October 18, 2026 respectively.
| Parameter | Clicky Tooth | Wrong Way |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (44 ratings) — better | — |
| Positive reviews | 78.6% of reviews | — |
| Number of ratings | 44 — better | — |
| Update frequency | Every 6 months | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 110 MB | 6 MB |
| Age rating | 4+ | 4+ |
| Developer | AKEAM FRANCIS | MARIO DIRR |
Bugs and requests
Clicky Tooth
Reported bugs
1 issue- Won't be playing this again, probably at least
Requested features
1 request- We need more clicky teeth
Wrong Way
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Clicky Tooth
No in-app purchases
Wrong Way
- Neon$0.99
- Frost$2.99
- Remove Ads$3.99
Show 3 moreShow fewer
- Galaxy$3.99
- Glitch$3.99
- Supporter Bundle$3.99
Questions
Is Clicky Tooth free?
Is Wrong Way free?
Do Clicky Tooth or Wrong Way have ads?
Which is updated more often, Clicky Tooth or Wrong Way?
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