hocus 3D vs Wrong Way
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
hocus 3D
A relaxing puzzle game where you rotate pieces to build intricate mazes. Inspired by impossible geometry, each level offers a unique spatial challenge to uncover hidden paths and complete the labyrinth.
- Rotate maze pieces
- Build labyrinth solutions
- Mind-bending puzzles
- Minimalist design
- Dozens of levels
- Spatial thinking challenge
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hocus 3D is a relaxing yet mind-bending puzzle game inspired by the impossible geometry of M.C. Escher. In hocus 3D, your goal is simple: rotate the pieces and build your solution to complete labyrinth. Each move changes the structure of the maze, and only the correct arrangement reveals the full path. When the labyrinth is perfectly connected, the level is complete. Every puzzle in hocus 3D presents a new geometric challenge. By rotating tiles, you slowly shape the maze and uncover hidden paths that were not visible at first. The elegant minimal design of hocus 3D keeps the focus on the puzzle itself, allowing you to enjoy a calm and satisfying gameplay experience. hocus 3D blends art, illusion, and clever puzzle mechanics into a unique brain-teasing journey. Explore dozens of beautifully crafted levels, experiment with different rotations, and discover how each small change transforms the labyrinth. If you enjoy relaxing puzzle games that challenge your spatial thinking, hocus 3D offers a mesmerizing maze-building experience.
Wrong Way
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Every move looks right. Only one keeps you alive. A board full of cells. One rule tells you which one is safe. You have seconds, not more. Get it right, keep climbing. Get it wrong, the run ends there, and the only way back is to start again. That sounds like every reflex puzzle you've played. The difference is what happens before you ever see the board. PROVEN FAIR, NOT JUST TESTED Every board is checked solvable before it's shown to you, not "usually," not "in practice," checked, every time, before the deal is dealt. A run that kills you did so because of a decision, never because of a board that had no right answer. When a rule can be misread as another rule, the generator refuses to build that board. Losing is always yours to own. SEVEN RULES, ONE VOCABULARY Start with a marked cell. Then colour and shape split apart, and you carry both. Then the marking reverses: take the opposite of what's shown. Then there's nothing marked at all, and you go by what was safe the time before. Every rule reuses what the last one taught; nothing new is asked of you that the game hasn't already shown you how to read. TWO WAYS TO PLAY The endless run is one, and it's below. CHALLENGE is the other: the same seven rules, taught one at a time, across 130 levels in eight bands. A mistake costs the level and nothing else, and the faster you clear one, the more of its three stars it keeps. THE ENDLESS RUN, AND HOW FAR YOU GOT It does not end on its own. A single mistake ends it, and the only question left is how far you got before it did. Your best stands on a leaderboard, three small goals attach to the run you were already playing, and the skins and titles you unlock stay unlocked. COLOUR-BLIND SAFE, ON PURPOSE The four colours a board can ask you to read were chosen so they stay distinguishable under the three common forms of colour blindness, not approximated, checked. A safety cue and a colour cue never land on the same cell, so misreading one never costs you a run that was actually fine. WHAT MONEY BUYS, AND WHAT IT DOESN'T Skins change what the board looks like. They never change a shape's timing, a rule's difficulty, or which cell is safe. Every skin passes the same readability check the default board does, or it doesn't ship. Buy a skin, or earn it by playing; either way, it's yours for good, on every device you sign in with. Daily goals give everyone the same three small tasks, every day, and they attach to the run you were already playing, no second mode to open, no timer competing with the one already on the board. WHAT LEAVES YOUR DEVICE There is no account, and the game keeps no analytics of its own. Two things do reach the network, and both are named here rather than buried: Adverts. An interstitial runs between runs, served by Google AdMob. You are asked for consent first, and on iOS for tracking permission on top of that. Decline either one and nothing about the game changes. The adverts just stop being tailored to you. Removing them altogether is a one-off purchase. Bug reports, and only the ones you send. The screen shows the entire message first, attached board included, and nothing goes anywhere until you tap send.
Screenshots
Verdict
The clearest difference is update cadence: Wrong Way at every 3 days against hocus 3D's weekly. hocus 3D's advantage is iOS requirement (15.0 vs 17.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. hocus 3D sells 1 one-off in-app purchase and Wrong Way sells 6 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
hocus 3D ships an update weekly, Wrong Way every 3 days. Both last shipped on November 5, 2026.
| Parameter | hocus 3D | Wrong Way |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (717 ratings) — better | — |
| Positive reviews | 60.0% of reviews | — |
| Number of ratings | 717 — better | — |
| Update frequency | Weekly | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 249 MB | 6 MB |
| Age rating | 4+ | 4+ |
| Developer | GAMEBRAIN YAZILIM TEKNOLOJILERI ANONIM SIRKETI | MARIO DIRR |
In-app purchases
hocus 3D
- No Ads$6.99
Wrong Way
- Neon$0.99
- Frost$2.99
- Remove Ads$3.99
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- Galaxy$3.99
- Glitch$3.99
- Supporter Bundle$4.99









