Great PatchWork vs Liar’s Table
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Great PatchWork
Read full descriptionHide full description
Core Selling Points Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game Target Audience Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch Game Time and Player Count Number of players: Best for 2 players (supports local hot seat/AI battles) Duration: Each game lasts about 15–25 minutes Age: 8+ (better with parental guidance) Basic Rules Overview (Simplified) Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions Action Choices: Purchase pieces: Pay the button cost, acquire pieces, and place them immediately Advance to gain buttons: Jump ahead of the opponent and collect track income Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome Standard Process (Getting Started Guide) Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement" Decide to purchase and place (or choose to advance for buttons) Place on your personal board, aiming for "high coverage + few gaps + future placement space" Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end Recommended Use Cases Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience Commuting and fragmented time: Short games that can be paused and resumed at any time Modes and Experience Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere Beginner-friendly: Built-in rule explanations and process guidance Review value: Compare differences in scoring based on different "economic paths/layout paths/time control" Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games
Liar’s Table
Read full descriptionHide full description
Liar's Table is a 3D bluffing card game. Five cards each, one revolver with a single bullet. You play face down, and what you claim isn't always true. Get caught, and it's your turn to pull the trigger. LEARN IT IN THIRTY SECONDS • A 20-card deck: six each of K, Q and A, plus two jokers that count as anything. Each round picks a random table card. • On your turn, play 1–3 cards face down and claim they're all the table card. • The next player can keep playing, or shout "Liar!" and turn over the cards you just played. • If any card isn't the table card, whoever played them shoots. If they're all true, whoever called shoots. • Six chambers, one bullet, and the cylinder never spins again: every shot you survive makes the next one worse. Last one standing wins. PRACTICE SOLO No account needed. Old Mo, Snowy and Gramps Croak take the other seats: a cautious bear, a bluffing rabbit and a suspicious frog. Each plays its own way, and they only see what's on the table and their own hand. PLAY ONLINE • Open a table for 2–4 players, with an optional password and spectators. The AI fills empty seats. • Push to talk: there's no text chat at the table. Hold the button and the table hears you. • If you time out, the AI plays for you; come back within 60 seconds and pick up where you left off. • After a match, rate the players at your table and add them as friends. Friends can message each other privately. • The server runs every call and sends your hand to you alone. The bullet and the deal can be checked after each match, so you know it was fair. • Sit down with players on the web version too. ALSO • Available in English, 日本語 and 中文. • Report or block other players, and delete your account in the game.
Screenshots
Verdict
The clearest difference is iOS requirement: Liar’s Table at 16.0 against Great PatchWork's 18.5. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Great PatchWork | Liar’s Table |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 18.5 | 16.0 — better |
| Further details — not scored | ||
| Size | 7 MB | 76 MB |
| Age rating | 4+ | 17+ |
| Developer | 梦成 李 | Silicon Nexus |
In-app purchases
Great PatchWork
No in-app purchases
Liar’s Table
No in-app purchases









