Blunderworld Mobile vs Getting Home
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Blunderworld Mobile
A quirky roguelike game where you use disc-shooting mechanics inspired by carrom and coin pushers to conquer Hell. Collect Souls, gain power-ups, and battle bosses to overthrow the Lords of Sin. Manage resources and unlock new challenges.
- Disc-shooting gameplay
- Roguelike progression
- Boss battles
- Upgrade system
- Challenge modes
- Unlockable content
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Blunderworld is a goofy roguelike where you shoot a disc around a board to take over Hell. Inspired by games like carrom, crokinole, and coin pushers, Blunderworld asks: "What if you could shoot a disc and watch a big number increase at the same time?" You play as an alchemist who plans on overthrowing Hell with their Opus. Knock out as many pieces as you can to collect Souls and pass each level's goal. As you delve deeper, you'll collect Pacts that power up your Opus. Summon hordes of pieces, create powerful board effects, and of course, rack up game-breaking multipliers. Manage your gold to purchase upgrades and guide your build towards victory. Or gamble it all away at the roulette wheel. The choice is entirely yours. In order to take the throne of Hell, you'll need to conquer the Lords of Sin. Each layer of Hell has a unique boss with their own special mechanics, personality, and evolving dialogue. The Lords will push your build to its limits, so be prepared! Too good at the game? No worries. After you beat the main game, you'll unlock challenge modes with new bosses, mechanics, and dialogue. There's also tons of upgrades and rule sets to unlock as you play, too. How far can you make it in Hell?
Getting Home
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Getting Home is a heartfelt space adventure about love and perseverance. You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home. Guide your spaceship with simple one-touch controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady is the key to success. With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.
Screenshots
Verdict
The clearest difference is price: Blunderworld Mobile at $4.99 against Getting Home's $6.99. Blunderworld Mobile also leads on iOS requirement (13.0 vs 15.0). Getting Home's advantage is device support (5 vs 3). On ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Blunderworld Mobile costs $4.99 and Getting Home $6.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Blunderworld Mobile | Getting Home |
|---|---|---|
| Price | $4.99 — better | $6.99 |
| Rating | 4.3 (3 ratings) — better | — |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | — | Every 4 days |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac, Apple TV — better |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 470 MB | 989 MB |
| Age rating | 12+ | 4+ |
| Developer | Hidden Roll | Arctic Meadow |
In-app purchases
Blunderworld Mobile
No in-app purchases
Getting Home
No in-app purchases
Questions
Is Blunderworld Mobile free?
Is Getting Home free?
Do Blunderworld Mobile or Getting Home have ads?
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