Gravedigger Doug vs Neverstill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gravedigger Doug
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A short and sweet arcade game about Doug, the gravedigger! Use your shovel and water gun to drive off the pesky demons, bring peace back to the graveyard. Game features - 15 levels - A boss at the end - 3 difficulties - Out of the box speed run support - Play in portrait or landscape mode
Neverstill
Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.
- Drone piloting and combat
- Train car upgrades
- Resource management
- Wave-based survival
- Run banking and progression
- Strategic car fusion
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Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.
Screenshots
Verdict
The clearest difference is ads: Gravedigger Doug at none against Neverstill's shown. Gravedigger Doug also leads on iOS requirement (13.0 vs 16.4). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Gravedigger Doug | Neverstill |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.0 (2 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 2 — better |
| Update frequency | — | Every 3 days |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 23 MB | 41 MB |
| Age rating | 12+ | 12+ |
| Developer | Erick Zanardo | Furkan Donmez |
In-app purchases
Gravedigger Doug
No in-app purchases
Neverstill
No in-app purchases
Questions
Is Gravedigger Doug free?
Is Neverstill free?
Do Gravedigger Doug or Neverstill have ads?
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