Wednesdays Mobile vs BOUNCE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Wednesdays Mobile
This narrative game explores the lasting impact of childhood sexual abuse through fragmented memories and interactive storytelling. Players piece together a moving story of trust, hope, and healing across two distinct art styles, with accessibility options for all players.
- Fragmented narrative storytelling
- Multiple character perspectives
- Build rides to unlock memories
- Two distinct art styles
- Adjustable accessibility settings
- Focus on trust, hope, and healing
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Like so many children, Tim was a victim of sexual abuse. Twenty years later, while playing Orco Park, a videogame from his childhood, his memories will come rushing back along with a flood of questions : How could this have happened? Who knew? How has it shaped him? What does “normal” even mean? Written by Pierre Corbinais (Haven, Road 96: Prologue, Bury Me, My Love), Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story. A mosaic of stories and characters Wednesdays tells a fragmented story through multiple perspectives. Build rides and embellishments in Orco Park to unlock Tim’s memories in the order you see fit. Step into the shoes of Tim’s relatives and try to piece together the tangled memories of his past. Unveil a moving and sincere story dealing with intrafamilial sexual abuse without any taboo but with a lot of heart. Two colorful art styles for the price of one Wednesdays blends two distinct yet complementary art styles. Tim’s memories come to life through the work of comic artist Exaheva (Mekka Nikki, Still Heroes) and draw inspiration from alternative comics and graphic novels. Orco Park is designed by pixel artist Nico Nowak (There Is No Game: Wrong Dimension), evoking the charm of 90s classic video games. A game everyone can play Part video game, part graphic novel, Wednesdays has been designed to be accessible to players of all kinds, and even non-players! A wide range of settings ensure that the experience can be tailored to suit anyone’s needs. Authentic voices Wednesdays doesn’t just aim to break the silence around child sexual abuse, it also provides a platform for several of its team members to have they voices heard, as artists, and as victims. The game does not include any graphic representation of sexual abuse, and even if its topic might sound grim, Wednesdays is above all about trust, hope and healing. Meet the devs! Buy the Supporter Edition to gain access to some exclusive behind-the-scenes content : an interactive interview with the creators where you can ask (almost) whatever you want. Accessibility Accessibility has been taken into account throughout the production of Wednesdays: - Adjustable text size (5 levels); - Highly legible alternative font (Luciole); - Zoom adjustment in the Park section; - Manual or automatic text scrolling, with adjustable speed and preview; - No precision or speed gameplay nor complex sequences. More details on the accessibility of Wednesdays are available on ARTE's website.
BOUNCE
Experience a classic arcade challenge where a ball gets faster and your paddle shrinks with each hit. Survive multiple balls and a dynamic top block. This offline game offers quick rounds with no ads, purchases, or data collection.
- Increasing ball speed
- Shrinking paddle
- Multiple balls
- Dynamic top block
- Offline play
- No ads or purchases
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One ball. One paddle. Three lives. The ball speeds up with every hit. After seventy hits it is three times as fast as it started, and no faster — faster would not be harder, only unfair. From 60 hits the paddle begins to shrink. By 110 it is a little under half its starting width, and there it stays. From 40 hits a second ball joins, from 85 a third, from 130 a fourth. Each one slows down in return: two balls at the speed of one are not hard, they are impossible. If you would rather keep to a single ball, switch it off before you start. There is a block at the top for the ball to bounce off. On an iPhone with a Dynamic Island it sits exactly beneath it — the ball then bounces off the cutout itself. Three lives. You do not get one back. After every ball you lose it counts down from three before play resumes. That is all it is. • A round takes minutes • No account, no ads, no purchases • Works without internet • Collects no data • Leaderboard with friends via Game Center, if you like Best with sound.
Screenshots
Verdict
The clearest difference is in-app purchases: BOUNCE at none against Wednesdays Mobile's 2. Wednesdays Mobile's advantage is device support (3 vs 1) and iOS requirement (13.0 vs 18.0). On price, review sentiment, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Wednesdays Mobile sells 2 one-off in-app purchases. BOUNCE asks for nothing beyond the download.
Both ship on a similar rhythm, roughly every 3 days. The most recent releases landed on November 9, 2026 and October 31, 2026 respectively.
| Parameter | Wednesdays Mobile | BOUNCE |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | — |
| Positive reviews | 94.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 4 — better | — |
| Update frequency | Every 3 days | Every 3 days |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 835 MB | 6 MB |
| Age rating | 17+ | 4+ |
| Developer | ARTE France Apps | Lukas Zischke |
Customer experience
Wednesdays Mobile
BOUNCE
In-app purchases
Wednesdays Mobile
- Support Us$3.99
- Support Us$4.99
BOUNCE
No in-app purchases









