Comparison

KITAUT vs BOUNCE

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

KITAUT

Experience a physics-based arcade game where you swing and jump between ropes, building momentum to climb from city rooftops into space. Master timing and rhythm to catch the next rope before yours snaps, with instant restarts to keep the challenge going.

Highlights
  • Physics-based swinging
  • Endless climb to space
  • Snapping ropes
  • Fast rope-to-rope routes
  • Instant restarts
  • Game Center leaderboard
  • 1-bit pixel-art world
Features
Read full description

KITAUT is a physics-based rope runner. Swing between ropes, build momentum and time your jumps as you climb from city rooftops toward space. Every rope can snap. Swing. Jump. Repeat. Catch the next rope before yours snaps KITAUT is a physics-driven arcade game about climbing from a sleeping city to outer space. Tap to build momentum, then swipe to release. The controls take seconds to learn, but every catch changes your next jump: grab high for a fast, twitchy swing or low for a longer arc There are no levels to memorize. Read the motion, find the rhythm, and choose when to let go. Miss, fall, restart instantly—and try once more. As your timing improves, new routes appear. Skip the swing. Leap straight from rope to rope. Chain clean catches and speedrun the climb while the city drops away beneath you. FEATURES • Physics-based swinging built around timing and momentum • An endless climb from city rooftops through the sky and into space • Snapping ropes that keep every run moving • Fast rope-to-rope routes for skilled players • Instant restarts for one more try • Game Center leaderboard • Shareable records • Haptics, reactive sound, and control options • A distinctive 1-bit pixel-art world How far can you climb before the rope snaps?

About

BOUNCE

Experience a classic arcade challenge where a ball gets faster and your paddle shrinks with each hit. Survive multiple balls and a dynamic top block. This offline game offers quick rounds with no ads, purchases, or data collection.

Highlights
  • Increasing ball speed
  • Shrinking paddle
  • Multiple balls
  • Dynamic top block
  • Offline play
  • No ads or purchases
Features
Read full description

One ball. One paddle. Three lives. The ball speeds up with every hit. After seventy hits it is three times as fast as it started, and no faster — faster would not be harder, only unfair. From 60 hits the paddle begins to shrink. By 110 it is a little under half its starting width, and there it stays. From 40 hits a second ball joins, from 85 a third, from 130 a fourth. Each one slows down in return: two balls at the speed of one are not hard, they are impossible. If you would rather keep to a single ball, switch it off before you start. There is a block at the top for the ball to bounce off. On an iPhone with a Dynamic Island it sits exactly beneath it — the ball then bounces off the cutout itself. Three lives. You do not get one back. After every ball you lose it counts down from three before play resumes. That is all it is. • A round takes minutes • No account, no ads, no purchases • Works without internet • Collects no data • Leaderboard with friends via Game Center, if you like Best with sound.

Screenshots

KITAUT4 screens
BOUNCE3 screens

Verdict

The call

The clearest difference is in-app purchases: BOUNCE at none against KITAUT's 10. BOUNCE also leads on ads (none vs shown). KITAUT's advantage is device support (3 vs 1) and iOS requirement (15.6 vs 18.0). On price, review sentiment and update cadence there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. KITAUT sells 10 one-off in-app purchases. BOUNCE asks for nothing beyond the download.

UpkeepUpdate frequency

Both ship on a similar rhythm, roughly every 3 days. The most recent releases landed on November 8, 2026 and October 31, 2026 respectively.

Scorecard5 real differences · 5 level
KITAUT versus BOUNCE: the parameters behind the verdict, then further details
ParameterKITAUTBOUNCE
PriceFreeFree
Rating4.8 (35 ratings) — better—
Positive reviews100.0% of reviews100.0% of reviews
Number of ratings35 — better—
Update frequencyEvery 3 daysEvery 3 days
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchasesFree — better
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS15.6 — better18.0
Further details — not scored
Size111 MB6 MB
Age rating12+4+
DeveloperIlia ZhemaitisLukas Zischke

Customer experience

KITAUT

All ratings35 ratings
Positive97.1%
Neutral0.0%
Negative2.9%
Written reviews6 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

BOUNCE

Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

10 purchases

KITAUT

One-time10
  • SRAK$0.49
  • TABYCAT$0.49
  • HULE-GULE$0.79
Show 7 more
  • RUSOMAHA$0.99
  • MOKS$0.99
  • SCUFARD$0.99
  • COLOBOK$0.99
  • TAKBLET$0.99
  • MOVEIT$0.99
  • Remove Ads$2.99
None

BOUNCE

No in-app purchases

Questions

Is KITAUT free?
KITAUT is free to download, with in-app purchases available.
Is BOUNCE free?
BOUNCE is free to download, with no in-app purchases.
Do KITAUT or BOUNCE have ads?
KITAUT shows ads; BOUNCE does not.
Which is updated more often, KITAUT or BOUNCE?
KITAUT ships an update every 3 days, and BOUNCE every 3 days. Most recently, KITAUT was updated on November 8, 2026 and BOUNCE on October 31, 2026.

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