Feel vs Pulse
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Feel
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Feel-O is a sensory test of focus and reflex designed entirely around the sense of touch. Powered by advanced Core Haptics, it transforms your device into a pulsing digital heart. Two Ways to Play: Standard Mode: Use elegant ECG visuals and the expanding heart to find your groove. Competitive Mode: The ultimate challenge. The screen fades to black, forcing you to rely solely on touch and sound in a state of pure concentration. Clinical Precision: Track your mastery with millisecond accuracy. Review your current, average, and best timing "Deltas" in real-time. Customize the pulse speed and vibration intensity to match your reflexes. Compete on global leaderboards or find your meditative flow.
Pulse
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Can you feel time without counting? Pulse is a minimalist timing game that challenges your internal sense of rhythm and intuition. Hold a button, release at the perfect moment, and see how close you really were - down to the millisecond. Core gameplay This is not about speed or reflexes. It is about feel. You are given a target time. You hold. You release. And the time is revealed. Game modes Zen Mode Calm, focused, and guided. Subtle haptic feedback pulses every second to help you build a natural rhythm. Chaos Mode Unpredictable and intense. Random haptics break the rhythm, forcing you to rely purely on instinct. Why you will love it • Minimal, distraction-free design • Precision feedback down to the millisecond • Two distinct modes: calm and chaotic • Haptic-driven gameplay • No accounts, no clutter, just focus Whether you are chasing perfect precision or simply testing your intuition, Pulse turns time itself into the challenge.
Screenshots
Verdict
The clearest difference is in-app purchases: Pulse at none against Feel's 1. Pulse also leads on ads (none vs shown) and iOS requirement (15.1 vs 18.6). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Feel sells 1 one-off in-app purchase. Pulse asks for nothing beyond the download.
| Parameter | Feel | Pulse |
|---|---|---|
| Price | Free | Free |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 18.6 | 15.1 — better |
| Further details — not scored | ||
| Size | 8 MB | 45 MB |
| Age rating | 4+ | 4+ |
| Developer | Marc Picco | Daniel Fry |
In-app purchases
Feel
- Remove Ads$0.99
Pulse
No in-app purchases









