Getting Home vs Rocket Launch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Getting Home
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Getting Home is a heartfelt space adventure about love and perseverance. You’re an astronaut working in deep space, soaring past stars, planets, and other stellar marvels, with one true mission: to return home. Guide your spaceship with simple one-touch controls and land safely on the pad. Conserve fuel while navigating deadly asteroid fields and cosmic hazards. Slow and steady is the key to success. With 54 handcrafted levels, challenge stages, and cinematic story moments, Getting Home combines precision gameplay with an emotional journey about what really matters: finding your way back home.
Rocket Launch
Build and launch rockets with intuitive one-finger controls. Master physics, upgrade components, and discover unique flight styles to achieve maximum distance and score combos. Every flight, successful or not, contributes to your progress.
- One-finger physics rocket launching
- Upgrade rocket components across five tiers
- Pilot and charm bonuses for varied playstyles
- Wave skimming with combo bonuses
- Real physics simulation (thrust, lift, drag)
- No timers or energy bars
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Ever wanted to bolt your own rocket together, light the fuse, and see if you could make it farther than the rest of the world? Rocket Launch is a one-finger physics rocket launcher where every run starts on the pad and ends in glory, smoke, or a beautiful belly-flop into the sea. Pick your launch angle, hit FIRE, hold to thrust, and ride the arc as far as the build will carry you. Tilt the rocket too steep and you stall. Too flat and you faceplant on the beach. Find the sweet spot and the horizon belongs to you. Every flight rewards real timing: tap a perfect ignition release, deploy boosts at peak speed, kiss the wave tops to skim across the ocean for combo bonuses. UPGRADE A REAL ROCKET Five rocket parts plus the launch pad, five tiers each. Better engines for thrust. Bigger fuel tanks for range. Cleaner wings for lift. Sharper fins for control. Carbon nose cones for speed. Every upgrade changes how the rocket flies, not just its number. BUILD YOUR FLIGHT IDENTITY Pilots, lucky charms, and set bonuses stack into completely different play styles. Engineer pilots get an extra booster. Skim builds chain wave bounces forever. Fuel specialists go for the moon. ONE FINGER, EVERY INTERACTION Drag to aim. Tap FIRE. Hold to thrust. Lift your finger to glide. The whole game lives in one thumb. SOFT FAIL, BIG REWARDS Crashes are part of the run. Every flight earns gold and pushes your record. Even a short hop pays into the next upgrade. No timers, no energy bars, no waiting. FEATURES - Real physics: thrust, lift, drag, stall, weather-vaning - Five tiers of upgrades across six rocket components - Pilots, charms, and set bonuses for build variety - Wave skimming with kiss-bonus combos and combo caps - Aero buffeting and dynamic clouds at altitude - Procedural islands at distance milestones - Global leaderboard, daily and all-time - Available in English, Japanese, German, and Spanish - No ads. No pay-to-win. Aim. Fire. Fly. Land. Upgrade. Repeat.
Screenshots
Verdict
The clearest difference is update cadence: Getting Home at every 4 days against Rocket Launch's every 3 weeks. Getting Home also leads on device support (5 vs 2) and iOS requirement (15.0 vs 17.5). Rocket Launch's advantage is price ($2.99 vs $6.99). On ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Getting Home costs $6.99 and Rocket Launch $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Getting Home ships an update every 4 days, Rocket Launch every 3 weeks. The most recent releases landed on October 1, 2026 and October 2, 2026 respectively.
| Parameter | Getting Home | Rocket Launch |
|---|---|---|
| Price | $6.99 | $2.99 — better |
| Rating | — | 5.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Every 4 days — better | Every 3 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Paid |
| Devices | iPhone, iPad, iPod, Mac, Apple TV — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.5 |
| Further details — not scored | ||
| Size | 989 MB | 60 MB |
| Age rating | 4+ | 12+ |
| Developer | Arctic Meadow | Luis Herskovic |
In-app purchases
Getting Home
No in-app purchases
Rocket Launch
No in-app purchases
Questions
Is Getting Home free?
Is Rocket Launch free?
Do Getting Home or Rocket Launch have ads?
Which is updated more often, Getting Home or Rocket Launch?
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