Comparison

Rusty Miles vs Ward

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Rusty Miles

Features
Read full description

Based on the old French board card game Mille Bornes (1954), the predecessor of which was the American Touring (1906). I transferred the functionality into the format of an arcade machine, drawing design inspiration from a Soviet arcade cabinet found at an abandoned military base. The atmosphere is complemented by "oldies" music from the early 20th century. These are authentic recordings from vintage vinyl records that have undergone digitization and remastering. The global goal of the game, just like it used to be in arcade machines, is to take first place in the high score list. In Rusty Miles, to achieve this, you need to have the highest balance of virtual bucks. To get them, participate in races. But don't spend it all on modifications for your car (some of them can be very expensive). You can choose from a list of available matches and start instantly, or create your own trips with individual settings for distance and turn time limit. As well as create private games for friends. Although the game is simple at first glance, there are many nuances in its rules. For example, you can't crash a car if it's not moving, or cause damage to the engine if a protection card has been applied to it. But don't think about the rules, start the race and you'll figure it out as you go. See you on the roads of Rusty Miles! *The game is fully accessible for blind and partially sighted individuals utilizing VoiceOver.

About

Ward

Features
Read full description

A defense without guns. Enemies dive at your core from every direction โ€” and you never fire a shot. Drag gravity wells to bend their paths: slingshot attackers into the sun, crush them in a well's pull, or whip them clean off the field. Live trajectory lines show where each enemy is headed โ€” red means it is on course for your core, gold means the sun claims it. Mid-flight correctors can change course, so read the field, reposition your wells, then brace for the wave. โ€ข Pure physics combat โ€” every takedown is environmental: sun, crush, or deflection โ€ข Draft a perk between waves: new wells, deeper gravity, drag fields, core plating, solar flares โ€ข Heavies, mid-flight correctors, and Warden bosses keep every run escalating โ€ข Doctrines โ€” loadouts you choose before a run that shape its opening; earn Cores to unlock more โ€ข Free ranked Daily Challenge โ€” one shared board a day, same for every player, with a global leaderboard โ€ข Free-play runs save at every wave break and whenever you pause or leave, mid-wave included: come back and pick up where you left off GO PRO The first 10 waves are free โ€” the complete loop, every perk, and a Warden boss. Going Pro opens the endless climb past wave 10 plus Warden skins and board themes. Choose a one-time Ward unlock, or the StackForge Play Pass for Pro in every StackForge game, plus One Good Thing. Prices are shown before you buy. The Daily Challenge is always free, in full, for everyone. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy: https://stackforgestudios.com/privacy

Screenshots

Rusty Miles3 screens
Ward4 screens

Verdict

The call

The clearest difference is in-app purchases: Rusty Miles at none against Ward's 3. Rusty Miles also leads on update cadence (every 3 days vs fortnightly). Ward's advantage is ads (none vs shown) and iOS requirement (15.1 vs 26.1). On price and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Ward sells 3 in-app purchases, starting at $2.99 per month. Rusty Miles asks for nothing beyond the download.

UpkeepUpdate frequency

Rusty Miles ships an update every 3 days, Ward fortnightly. The most recent releases landed on October 30, 2026 and November 5, 2026 respectively.

Scorecard4 real differences ยท 2 level
Rusty Miles versus Ward: the parameters behind the verdict, then further details
ParameterRusty MilesWard
PriceFreeFree
Update frequencyEvery 3 days โ€” betterFortnightly
AdsYesNo โ€” better
In-app purchasesNo โ€” betterYes
DevicesiPhone, iPadiPhone, iPod
Requires iOS26.115.1 โ€” better
Further details โ€” not scored
Size84 MB63 MB
Age rating12+9+
DeveloperVOLODYMYR BARCHUKStackForge Studios

In-app purchases

None

Rusty Miles

No in-app purchases

3 purchases

Ward

Subscriptions2
  • StackForge Play Pass Monthly$2.991 Month
  • StackForge Play Pass Annual$14.991 Year
One-time1
  • Ward Full Unlock$4.99

Questions

Is Rusty Miles free?
Rusty Miles is free to download, with no in-app purchases.
Is Ward free?
Ward is free to download, with in-app purchases available.
Do Rusty Miles or Ward have ads?
Rusty Miles shows ads; Ward does not.
Which is updated more often, Rusty Miles or Ward?
Rusty Miles ships an update every 3 days, and Ward fortnightly. Most recently, Rusty Miles was updated on October 30, 2026 and Ward on November 5, 2026.

Other comparisons