Main Quest vs NotWell
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Main Quest
Transform your life into an RPG by building habits, earning XP, and leveling up. This app rewards your consistency with real prizes like iPhones and MacBooks. Stop being a spectator and become the main character of your own story.
- Habit creation and tracking
- XP and leveling system
- Streak building
- Progress heatmaps
- Real prize giveaways
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Main Quest: Your Gamified Life Reset RPG It's time to reset your life and lock in like never before. Main Quest transforms your self-improvement journey into an immersive role-playing game where you are the hero. Inspired by classic RPG mechanics, this program gamifies discipline, habits, and growth—making consistency addictive and transformation inevitable. No more fleeting motivation. Just real progress through quests, battles, and leveling. WHY MAIN QUEST? Most habit apps give you checklists that fade. Main Quest delivers proven gamification: ◆ Daily habits become rewarding quests with XP rewards ◆ Bad habits and distractions turn into epic boss battles ◆ Earn gold, gear, skills, and legendary achievements ◆ Level up your customizable character as you grow ◆ Protected streaks build unbreakable momentum Discipline becomes a game you can't stop playing. HOW IT WORKS START YOUR QUEST Customize your hero and define your life reset goals—discipline, focus, fitness, productivity. ACCEPT DAILY QUESTS Turn routines into adventures: complete them for XP and gold. BATTLE BOSSES Confront procrastination, doomscrolling, or vices—defeat them for massive rewards. LEVEL UP Watch your character evolve with new stats, armor, and abilities tied to real progress. UNLOCK LEGENDARY REWARDS Milestones trigger exclusive badges, customizations, and achievements celebrating your glow-up. FEATURES ▸ CUSTOMIZABLE RPG CHARACTER Build and evolve your hero with earned gear and skills. ▸ QUESTS & DAILIES Gamified habits that feel like epic adventures. ▸ BOSS BATTLES FOR BAD HABITS Conquer your biggest obstacles for game-changing wins. ▸ XP, GOLD & LEVELING SYSTEM Classic RPG progression reflecting your real consistency. ▸ STREAKS & PROGRESS HEATMAP Visual chains and maps to protect momentum. ▸ LEGENDARY ACHIEVEMENTS Epic unlocks that make transformation rewarding. THE TRUTH You've watched others lock in, reset their lives, and become unstoppable. You've felt stuck—scrolling, procrastinating, letting potential slip. Motivation fades. But gamification makes discipline addictive. Main Quest is your 66-day+ life reset program: From NPC to legendary hero. WHO THIS IS FOR → Those ready to lock in and fully reset → Discipline seekers tired of short-term fixes → Gamers wanting real-world transformation → Main characters only YOUR LEGEND AWAITS One year from now: Still stuck—or transformed, with maxed levels, slain bosses, and a life reset? The quest begins now. Lock in. SUBSCRIPTION & LEGAL Privacy Policy: https://www.clipscartel.com/privacy-policy.html Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Terms & Conditions: https://www.clipscartel.com/terms-and-conditions.html Subscriptions automatically renew unless canceled at least 24 hours before the end of the current period. Manage or cancel in your App Store account settings.
NotWell
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Simple things that work, and a way to find out which ones work on you. WHICH TECHNIQUE ACTUALLY WORKS ON YOU Most breathing apps hand you a library and leave you to guess. Notwell measures. Every session asks how charged you feel before you start and again when you finish. If you use Apple Health, it also compares your heart rate before and after. From that it works out a Settle Score. A session that changed nothing is reported as changing nothing. After a few sessions, Notwell shows which techniques settle you, which do nothing, and which wind you up, with the number of sessions behind every result. When it hasn't measured enough to know, it says so. NOT WELL RIGHT NOW? One button for the days you need it. Say what's going on (wired, spiralling, flat, wound up, heavy, awake at 3am) and get one session for it, not a menu to browse while you feel bad. Once there's enough history, it picks the session that has worked for you in that state before. ALSO INCLUDED • Six guided breathing techniques: Box, 4-7-8, Physiological Sigh, Coherent, Calming 4-6 and Power • Routines you build from breathe, journal, gratitude and hydrate blocks • A journal and optional mood check-ins • Rain, ocean, forest, and brown, white and pink noise, with a sleep timer • Sign in once and your journal and mood check-ins follow you across devices Your Apple Health readings stay on your device and are only compared against your own earlier readings. SUBSCRIPTIONS Notwell Pro unlocks the full app. Choose Notwell Pro Monthly (1 month) or Notwell Pro Yearly (1 year), both auto-renewing. The price is shown in the app before you buy. Payment is charged to your Apple ID account at confirmation of purchase. Subscriptions renew automatically unless auto-renew is turned off at least 24 hours before the end of the current period. Your account is charged for renewal within 24 hours before the end of the current period. Manage or cancel in Settings → Apple ID → Subscriptions. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Notwell Terms: https://notwell.notfit.io/terms-and-conditions.html Privacy Policy: https://notwell.notfit.io/privacy-policy.html Notwell provides general wellbeing tools. It does not provide medical advice, diagnosis or treatment, and is not a substitute for professional care.
Screenshots
Verdict
The clearest difference is update cadence: NotWell at every 9 days against Main Quest's every 7 months. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Main Quest sells 2 in-app purchases, starting at $14.99 per month and NotWell sells 2 in-app purchases, starting at $5.99 per month. Whichever you choose, the download price is not the number that matters.
Main Quest ships an update every 7 months, NotWell every 9 days. The most recent releases landed on October 7, 2026 and October 14, 2026 respectively.
| Parameter | Main Quest | NotWell |
|---|---|---|
| Price | Free | Free |
| Rating | 2.8 (4 ratings) — better | — |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 4 — better | — |
| Update frequency | Every 7 months | Every 9 days — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Subscription | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.1 | 15.0 — better |
| Further details — not scored | ||
| Size | 54 MB | 69 MB |
| Age rating | 4+ | 12+ |
| Developer | Mikhail Chugaev | Notfit App FZ-LLC |
In-app purchases
Main Quest
- Monthly Subscription$14.991 Month
- Annual$69.991 Year
NotWell
- NotWell Pro Monthly$5.991 Month
- NotWell Pro Yearly$59.991 Year









