Pulse vs Fall Catch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pulse
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Can you feel time without counting? Pulse is a minimalist timing game that challenges your internal sense of rhythm and intuition. Hold a button, release at the perfect moment, and see how close you really were - down to the millisecond. Core gameplay This is not about speed or reflexes. It is about feel. You are given a target time. You hold. You release. And the time is revealed. Game modes Zen Mode Calm, focused, and guided. Subtle haptic feedback pulses every second to help you build a natural rhythm. Chaos Mode Unpredictable and intense. Random haptics break the rhythm, forcing you to rely purely on instinct. Why you will love it • Minimal, distraction-free design • Precision feedback down to the millisecond • Two distinct modes: calm and chaotic • Haptic-driven gameplay • No accounts, no clutter, just focus Whether you are chasing perfect precision or simply testing your intuition, Pulse turns time itself into the challenge.
Fall Catch
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Fall Catch is a fast-paced arcade game where you tap to place platforms and keep a bouncing ball alive. Simple to learn, impossible to put down. TAP TO PLACE PLATFORMS • Tap anywhere to create a temporary platform beneath the falling ball • Time your taps perfectly — platforms fade after a few seconds • Manage your limited platform supply to stay alive THREE DIFFICULTY MODES • Easy — 3 lives, wider platforms, relaxed gravity • Normal — 2 lives, shorter platform lifetime, progressive difficulty scaling • Hard — 1 life, tiny platforms that shrink with each bounce, punishing gravity COLLECT COINS Grab coins as they appear across the play area for bonus points. Every coin counts toward your score. COMPETE ON GAME CENTER Three separate leaderboards — one per difficulty. Submit your high scores automatically and see how you rank against the world. FEATURES • One-tap gameplay that anyone can pick up in seconds • Neon-glow visual style with smooth particle effects • Satisfying haptic feedback on every bounce and coin • Quick sessions — perfect for a spare minute or a marathon run • Remove ads with a single purchase
Screenshots
Verdict
The clearest difference is in-app purchases: Pulse at none against Fall Catch's 1. Pulse also leads on iOS requirement (15.1 vs 18.6). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Fall Catch sells 1 one-off in-app purchase. Pulse asks for nothing beyond the download.
| Parameter | Pulse | Fall Catch |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Every 3 weeks |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.1 — better | 18.6 |
| Further details — not scored | ||
| Size | 45 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Daniel Fry | Edson Braz |
In-app purchases
Pulse
No in-app purchases
Fall Catch
- Remove Ads$1.99





