Rogue Roll vs SoulStack
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Roll
Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.
- Roll custom dice and form poker hands
- Score chips multiplied by hand multipliers
- Shop for over 50 unique items
- Survive boss encounters or play endless mode
- Master 8 distinct game modes
- Utilize 20+ unique dice types
- Compete in daily challenges with leaderboards
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Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.
SoulStack
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SOULSTACK — a necromancer auto-battler of stacked souls. You were a master of death, stripped of power and cast into the Pit: an endless tower of the dead. But every foe you slay rises to serve you. Recruit them. Fuse them. Weave a legion that multiplies — and climb. ◆ A LEGION THAT COMPOUNDS Draft undead, beasts, mages, and rogues into your warband. The power isn't flat stats — it's synergy. Line up the right tribes, roles, and Authorities and your army doesn't add up, it MULTIPLIES. Find the engine, break the wall. ◆ CLIMB THE ENDLESS PIT Every run is a fresh draft. Scout the floor ahead, counter it, and climb — the dead grow without limit as you rise. Fall, and you return to Level 1… but the servants you raised carry into the next life. Rise again. ◆ COMPETE WITH FRIENDS — ON YOUR TIME Conquer the Pit and set your army to guard your star. Then raid your friends' stars across a season of standings. It's all ASYNC — no live matches, no waiting, no always-online. Take a turn whenever you like; the war continues without you. ◆ FAIR BY DESIGN Premium — buy once. No ads. No gacha. No pay-to-win: the unlock sells the full climb and the collection, never power. Competition is normalized, so skill wins, not spending. ◆ THEORYCRAFT-DEEP Deterministic combat and simulation-tuned balance reward mastery over luck. Dozens of units, items, and Authorities to combine — the deeper you read the synergies, the higher you climb. Raise the dead. Stack the souls. Climb.
Screenshots
Verdict
The clearest difference is ads: SoulStack at none against Rogue Roll's shown. SoulStack also leads on iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Roll sells 1 one-off in-app purchase and SoulStack sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Rogue Roll ships an update every 3 weeks, SoulStack every 2 weeks. The most recent releases landed on October 11, 2026 and September 25, 2026 respectively.
| Parameter | Rogue Roll | SoulStack |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 3 weeks | Every 2 weeks — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 14 MB | 49 MB |
| Age rating | 4+ | 12+ |
| Developer | Kevin Struna | Xdge Technologies LLC |
In-app purchases
Rogue Roll
- Remove Ads$0.99
SoulStack
- Soulstack: Full Game$6.99









