Rogue Roll vs Deckbuilder
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Roll
Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.
- Roll custom dice and form poker hands
- Score chips multiplied by hand multipliers
- Shop for over 50 unique items
- Survive boss encounters or play endless mode
- Master 8 distinct game modes
- Utilize 20+ unique dice types
- Compete in daily challenges with leaderboards
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Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.
Deckbuilder
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DECKBUILDER is a roguelike deckbuilder: build a deck of startup moves, fight rival companies turn by turn, and steal the best cards straight off their announced roadmaps. STEAL FROM THEIR ROADMAP Every enemy shows its next moves before they land. Play steal cards to take those moves for yourself — their attack becomes your card. FIGHT THROUGH FOUR ACTS Each run climbs a branching map of fights, elites, shops, events and rest days, with a boss at the end of every act. Lose and the run is over. Win and you IPO. BUILD A DIFFERENT DECK EVERY RUN Draft new cards after every fight, upgrade them at rest sites, buy perks and one-shot boosts in the shop. Three founder classes with different starting decks and different mechanics. COLLECT BETWEEN RUNS Demo Day spins award permanent cards and foil, holo and prismatic finishes for your collection. Duplicates convert into options you spend on the exact card you want. A top-tier finish is guaranteed within 12 spins, and the odds are printed in the app. SEEDED RUNS AND A DAILY Every run has a seed you can share and replay. The daily run puts everyone on the same board with the same modifiers. FAIR BY DESIGN No energy timers, no lives, no forced waits. One optional purchase removes ads permanently.
Screenshots
Verdict
The clearest difference is update cadence: Deckbuilder at every 10 days against Rogue Roll's every 3 weeks. Deckbuilder also leads on iOS requirement (15.1 vs 17.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Roll sells 1 one-off in-app purchase and Deckbuilder sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Rogue Roll ships an update every 3 weeks, Deckbuilder every 10 days. The most recent releases landed on October 11, 2026 and October 5, 2026 respectively.
| Parameter | Rogue Roll | Deckbuilder |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 3 weeks | Every 10 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.1 — better |
| Further details — not scored | ||
| Size | 14 MB | 69 MB |
| Age rating | 4+ | 4+ |
| Developer | Kevin Struna | hourafter |
In-app purchases
Rogue Roll
- Remove Ads$0.99
Deckbuilder
- Remove Ads$2.99








