Rogue Roll vs Chess Meets Necromancy
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Roll
Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.
- Roll custom dice and form poker hands
- Score chips multiplied by hand multipliers
- Shop for over 50 unique items
- Survive boss encounters or play endless mode
- Master 8 distinct game modes
- Utilize 20+ unique dice types
- Compete in daily challenges with leaderboards
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Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.
Chess Meets Necromancy
Experience a unique turn-based roguelike on a chessboard where you capture enemies to raise them as your own army. Strategize through waves, collect relics, and upgrade your forces to defeat powerful bosses. Offers deep replayability with distinct heroes and persistent traits.
- Turn-based roguelike gameplay
- Raise captured enemies as an army
- Strategic piece movement and combat
- Collect relics and lasting traits
- Multiple heroes with unique abilities
- Offline play and controller support
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Chess you already know. An army you have to raise. Chess Meets Necromancy is a turn-based roguelike played on a real chessboard with real chess movement. Your hero is one piece. Everything you capture is a corpse you can raise. THE RUN Twenty waves across four acts. Enemies move like the pieces they are - grunts step like pawns, lancers leap like knights, imp matrons slide like queens. Clear the board, take a relic, spend your gold, march on. Die and the run is over. RAISE AN ARMY Spend souls next to your hero to raise Skeletons, Bone Knights, Wraiths, Bone Golems and Seraphs. Every summon moves as a chess piece. Give them a stance - Hunt, Hold or Guard - and they act after you, every turn. Army slots are limited, so choose what you bring. RELICS AND TRAITS Nineteen relics, each with levels that stack across a run. Seventeen lasting traits bought in the town between waves: extra turns before a wave lands, fewer enemies per wave, a free summon every wave, bank interest, a doubled army cap. No two runs build the same. BOSSES Ten bosses with real HP bars, from the Ogre Warchief to the Lich King, the Stone Titan and the Brood Queen. Act IV stops sending one king and starts sending a court - the final board holds three at once. THE TOWN Between waves, spend gold. Buy traits, promote your King into a Warlord, hire a new champion, or put gold in the bank and let it earn interest. FOUR HEROES Necromancer, Death Knight, Priestess, Ranger. Each moves differently, starts differently, and each has a relic only they can find. TAP ANYTHING Tap any piece to see its name, movement, attack and health. Gold squares preview where it steps, red squares preview what it can take. Learn the board before you commit. - Plays entirely offline, no required account - No ads, no timers, no energy system - Optional Game Center leaderboards and achievements - No in-app purchases; everything is earned in-run - Game controller support - iPhone and iPad - Pixel art and haptics If you can play chess, you can start. Whether you finish is another question.
Screenshots
Verdict
The clearest difference is in-app purchases: Chess Meets Necromancy at none against Rogue Roll's 1. Chess Meets Necromancy also leads on ads (none vs shown) and update cadence (daily vs every 3 weeks). Rogue Roll's advantage is ratings volume (5 vs 1). On price, rating, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Roll sells 1 one-off in-app purchase. Chess Meets Necromancy asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Rogue Roll against 5.0 for Chess Meets Necromancy. That said, the two scores are not equally well evidenced: Rogue Roll has 5 ratings behind it against 1, so its average is the more settled of the two.
Rogue Roll ships an update every 3 weeks, Chess Meets Necromancy daily. Both last shipped on October 31, 2026.
| Parameter | Rogue Roll | Chess Meets Necromancy |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | 1 |
| Update frequency | Every 3 weeks | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Ad-supported | Free — better |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17.0 | 17.0 |
| Further details — not scored | ||
| Size | 14 MB | 43 MB |
| Age rating | 4+ | 12+ |
| Developer | Kevin Struna | Aleksandr Myasoedov |
Customer experience
Rogue Roll
Chess Meets Necromancy
In-app purchases
Rogue Roll
- Remove Ads$0.99
Chess Meets Necromancy
No in-app purchases
Questions
Is Rogue Roll free?
Is Chess Meets Necromancy free?
Which has better reviews, Rogue Roll or Chess Meets Necromancy?
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Which is updated more often, Rogue Roll or Chess Meets Necromancy?
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