Comparison

Rogue Roll vs Pegfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Rogue Roll

Engage in a roguelike dice deckbuilder where strategic dice rolls and hand combinations are key to building powerful score engines. Survive challenging boss encounters and compete in various game modes, with each run offering unique challenges and opportunities for high scores.

Highlights
  • Roll custom dice and form poker hands
  • Score chips multiplied by hand multipliers
  • Shop for over 50 unique items
  • Survive boss encounters or play endless mode
  • Master 8 distinct game modes
  • Utilize 20+ unique dice types
  • Compete in daily challenges with leaderboards
Features
Read full description

Rogue Roll turns the deck-building roguelike inside out: instead of a deck of cards, you're building a deck of dice. Roll a hand, then play it like poker: pairs, straights, full houses, five of a kind. Chips times mult decides your score, and you need to clear a target before your rolls and hands run out. Clear the round, hit the shop, gear up, and go again. Every run is built from scratch. Buy dice across six distinct suits, from steady Standard dice to unstable Glitch dice and heavy-hitting Void dice. Stack relics like Chaos Engine, Bloodpact Sigil, or the ominously named Singularity and Event Horizon. Crack open packs for Enchanted dice that echo their score, weight themselves toward big numbers, or add flat mult just for staying in your hand. Then the bosses show up. The Silencer zeroes out your odd dice. The Wall raises your target by 50%. Crimson Pact punishes anything worse than a pair. The Timekeeper makes your target climb 10% after every hand you play. Nine bosses, each one forcing a different strategy. FEATURES Eight game modes, each with its own starting deck and rules, from The Standard's balanced opener to Void Walker's three huge, unstable dice and The Architect's build-from-nothing challenge. Unlock them one at a time by beating the last. A living economy of dice, relics, packs, and consumables, with dozens of combinations that can turn a mediocre hand into a run-ending combo. A daily challenge with its own seeded run, three attempts a day, and streak rewards for coming back tomorrow. Endless mode once you've cleared the standard 12 rounds, for chasing the highest score you can reach. Game Center leaderboards and achievements, plus full run history and lifetime stats so you can track your best hands and biggest scores. Rogue Roll is free to play. It's supported by ads, removable for good with a single one-time purchase, and that's the only real-money purchase in the game. No pay to win, just pay to build.

About

Pegfall

A roguelite deckbuilder where you bounce orbs on a peg board to defeat a colossal beast. Features skill-based gameplay with trajectory previews, diverse orb abilities, and permanent upgrades. Offers daily challenges and a mobile-native portrait mode.

Highlights
  • Roguelite deckbuilding gameplay
  • Orb physics and bounce mechanics
  • Trajectory preview for precise shots
  • Multiple regions with unique bosses
  • Orb deck customization and upgrades
  • Permanent player upgrades
  • Daily and weekly challenges
Features
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Pegfall is a one-handed pegboard roguelite. You face an enemy on every floor. Each turn you pick an aim and fire your balls; every peg a ball touches hurts the enemy, and a long chain of hits fills a combo bar for bonus damage. When your balls run out, the enemy strikes back. Brace turns a ball into a shield. Beat the enemy to go down a floor, then pick a reward: a new orb for your deck, a card or a relic. Your health starts low. It grows from heal pegs on the board, from skipping a reward, and from permanent upgrades you buy in the Workshop with the essence you earn by playing. PLAY WITH VOICEOVER ON iPHONE Accessible play turns on by itself while VoiceOver is running. The board is built around one Aim control, with Status, Board summary and Last result next to it. By default, swipe up or down on Aim to move through five named directions, from Far left to Far right, and hear the likely first hit. After that, physics decides, and the game tells you when bumpers or bouncing walls can change the path. Double-tap to fire. When the balls stop, you hear the damage and what is left on the board. Board scan reads the board from top to bottom. While aiming, Magic Tap starts it and a second Magic Tap stops it. Optional aim sounds and the Aim practice lesson, whose practice shot costs nothing, help you learn. While Accessible play is on and VoiceOver is running, an interstitial ad can appear at most once every three minutes, and only after a button you press. You hear a warning first and "Ad closed" after it, and the game waits until then. VoiceOver play has been tested on iPhone. If something is hard to reach, please tell us. ▸ READ THE BOARD, THEN SHOOT A dotted line previews the start of your shot, up to the first two pegs it hits. After that, physics takes over, so the planning happens before you fire. ▸ A CAMPAIGN THAT ENDS — 10 CHAPTERS, 200 FLOORS Every chapter is its own biome and ends on its own boss, and deeper chapters add new board rules. Each chapter resets your build; only the last relic you took carries over as an heirloom. Leave mid-run and continue from the start of that floor. ▸ BUILDS THAT STACK 20 orbs, 23 relics, 40 cards and three characters send each run in a different direction. Take a curse when the floor asks for one. ▸ THE BOARD FIGHTS BACK From the sixth floor of every chapter, the pegs you spend erode. From chapter 3, pairs of pegs are wired into circuits whose discharge goes straight through armour, and some bosses bring hazard or void pegs onto the board. ▸ ENDLESS, DAILY AND WEEKLY Dive without a floor beneath you, take the same daily board as everyone else, or race one shared weekly board with a single attempt. After a Daily, Weekly or Endless run, join the optional online leaderboard with a nickname. No sign-up. ▸ GET STRONGER AS YOU PLAY Spend essence in the Workshop on permanent upgrades to starting health, damage and block, and on themes, ball skins, faces, ball hats and sound packs. Unlock Dark Depths tiers. ▸ BADGES AND BALLS YOU CANNOT BUY Your achievements are badges on your Profile. Three of them unlock a ball that is not for sale: Racer, Summit and Abyssal can only be unlocked by playing. ▸ THEMES AND SOUNDS IN THE SHOP The Iznik, Bosphorus and Sakura themes (try each first), the Music Box sound theme and melody packs your pegs play (listen first). ▸ MADE TO BE PLAYED BY MORE PEOPLE VoiceOver play on iPhone, VoiceOver labels and spoken purchase confirmations throughout the Workshop and the Shop, clear combat feedback, special pegs marked by more than colour, Reduce Motion support and 44 pt touch targets. Special thanks to accessibility tester Matheus Rheine, who helped shape VoiceOver play. ▸ MOBILE-NATIVE True portrait, one-handed, free to start. No energy timer and no premium wall. Monetization: optional rewarded continues, a Remove Ads purchase that stops interstitial ads, themes, looks and sound packs, and essence pouches. Essence also comes from playing.

Screenshots

Rogue Roll4 screens
Pegfall4 screens

Verdict

The call

The clearest difference is update cadence: Pegfall at every 4 days against Rogue Roll's every 3 weeks. Pegfall also leads on ratings volume (19 vs 5) and iOS requirement (15.0 vs 17.0). Rogue Roll's advantage is rating (5.0 vs 4.8) and monetization model (ad-supported vs free with in-app purchases). On price, review sentiment, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Rogue Roll sells 1 one-off in-app purchase and Pegfall sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

ReceptionRating · Positive reviews · Number of ratings

Rogue Roll holds the better App Store score, 5.0 against 4.8. Both are backed by a comparable volume of ratings — 5 and 19 respectively. Written reviews split almost evenly too, at 100% and 100% positive.

UpkeepUpdate frequency

Rogue Roll ships an update every 3 weeks, Pegfall every 4 days. The most recent releases landed on October 11, 2026 and October 20, 2026 respectively.

Scorecard5 real differences · 5 level
Rogue Roll versus Pegfall: the parameters behind the verdict, then further details
ParameterRogue RollPegfall
PriceFreeFree
Rating5.0 (5 ratings) — better4.8 (19 ratings)
Positive reviews100.0% of reviews100.0% of reviews
Number of ratings519 — better
Update frequencyEvery 3 weeksEvery 4 days — better
AdsYesYes
In-app purchasesYesYes
MonetizationAd-supported — betterFree with in-app purchases
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size14 MB90 MB
Age rating4+9+
DeveloperKevin Strunasuleyman gokhan birkin

Customer experience

Rogue Roll

All ratings5 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

Pegfall

All ratings19 ratings
Positive94.7%
Neutral0.0%
Negative5.3%
Written reviews3 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

1 purchases

Rogue Roll

One-time1
  • Remove Ads$0.99
2 purchases

Pegfall

One-time2
  • Aurora Skin$1.99
  • Remove Ads$2.99

Questions

Is Rogue Roll free?
Rogue Roll is free to download, with in-app purchases available.
Is Pegfall free?
Pegfall is free to download, with in-app purchases available.
Which has better reviews, Rogue Roll or Pegfall?
Rogue Roll is rated higher. Rogue Roll averages 5.0 out of 5 from 5 ratings, while Pegfall averages 4.8 from 19 ratings.
Do Rogue Roll or Pegfall have ads?
Both Rogue Roll and Pegfall show ads.
Which is updated more often, Rogue Roll or Pegfall?
Rogue Roll ships an update every 3 weeks, and Pegfall every 4 days. Most recently, Rogue Roll was updated on October 11, 2026 and Pegfall on October 20, 2026.

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