Four Rooms vs Exit Interview
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Four Rooms
Guide a princess through a minimalist roguelike tower, collecting daggers and throwing potions to overcome monsters and uncover mysteries. Each level presents a unique challenge in the princess's ever-changing environment.
- Minimalist roguelike gameplay
- Collect daggers for defense
- Throw potions to alter environment
- Procedurally generated tower levels
- Uncover mysteries
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Help the princess reach the golden throne in this seemingly minimalistic roguelike game. Collect daggers to protect yourself from monsters. Throw potions to change the world around you. There will be many dangers along the way, and many mysteries to uncover in the princess's ever-changing tower.
Exit Interview
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Your last day at work is going to take a while. Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor. OUTSMART THE ROOM Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan. CHOOSE YOUR SPECIALTY Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price. MAKE THE NEXT RUN COUNT Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again. COMPLETE YOUR PROBATION Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower. Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.
Screenshots
Verdict
The clearest difference is price: Four Rooms at Free against Exit Interview's $5.99. Four Rooms also leads on iOS requirement (13.0 vs 15.0). Exit Interview's advantage is in-app purchases (none vs 1) and update cadence (weekly vs every 3 weeks). On ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Four Rooms is free to download; Exit Interview costs $5.99 up front. Four Rooms sells 1 one-off in-app purchase. Exit Interview asks for nothing beyond the download.
Four Rooms ships an update every 3 weeks, Exit Interview weekly. The most recent releases landed on October 31, 2026 and October 24, 2026 respectively.
| Parameter | Four Rooms | Exit Interview |
|---|---|---|
| Price | Free — better | $5.99 |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 weeks | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 73 MB | 16 MB |
| Age rating | 9+ | 4+ |
| Developer | Cody Mace | hourafter |
In-app purchases
Four Rooms
- Unlock Full Game$1.99
Exit Interview
No in-app purchases
Questions
Is Four Rooms free?
Is Exit Interview free?
Do Four Rooms or Exit Interview have ads?
Which is updated more often, Four Rooms or Exit Interview?
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