Exit Interview vs Iron Descent
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Exit Interview
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Your last day at work is going to take a while. Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor. OUTSMART THE ROOM Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan. CHOOSE YOUR SPECIALTY Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price. MAKE THE NEXT RUN COUNT Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again. COMPLETE YOUR PROBATION Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower. Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.
Iron Descent
Embark on a roguelike dungeon crawl where each playthrough offers a unique, procedurally generated labyrinth. Choose from distinct hero classes, battle diverse enemies, and gather loot to survive increasingly dangerous depths. Return to town between runs to upgrade and prepare for the ultimate challenge.
- Procedurally generated dungeons
- Three distinct hero classes
- Loot and gear system
- Hub town with shops and quests
- Offline play
- Retro visuals and soundtrack
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Iron Descent is a classic roguelike dungeon crawler for your pocket. Every run drops you into a freshly generated labyrinth where one wrong step can end everything. Choose your hero. Descend into the dark. See how deep you can go. **CHOOSE YOUR CLASS** Three heroes, three ways to play: • Warrior - heavy armor, heavy hits. Wade into the fray and outlast anything. • Rogue - fast, deadly, and dripping with poison. Dual-wield your way through the horde. • Mage - bend the dungeon to your will with a spell book of destruction, restoring mana with every kill. **DESCEND 10 DEADLY FLOORS** The dungeon is never the same twice. Rooms, corridors, traps, and treasure are procedurally generated every run, so no two descents play alike. Explore by torchlight, reveal the map one tile at a time, and never trust an empty room. **FIGHT - OR DIE** Orcs, trolls, goblins, rats, and worse prowl the depths, each with its own behavior. Some hunt you the moment they catch your scent; others lie in wait. That chest in the corner? It might have teeth. Face down the Orc Warlord at the dungeon's midpoint and the Demon Lord waiting at the very bottom. **LOOT, GEAR, AND GLORY** Crack open chests, gather gold, and equip weapons, armor, and rings suited to your class. Sip potions, read scrolls, and pray at shrines for a blessing - or a curse. Every upgrade is another step toward surviving the descent. **RETURN TO TOWN** Between runs, regroup in town. Shop for fresh gear, pay the healer to patch your wounds, and take on quests from the board for extra gold and glory. Then it's back down into the dark. **CLAIM THE DARK CRYSTAL** Deep beneath the earth lies the Dark Crystal. Reach it, seize it, and carry it back to town alive to claim victory. Few will make it. Will you? **FEATURES** • Three distinct classes with unique playstyles • 10 procedurally generated floors - endless replayability • Two epic boss battles • Traps, mimics, shrines, and hidden loot • A hub town with a shop, healer, and quest board • Striking retro dungeon visuals and an atmospheric original soundtrack • Save and continue your run anytime • Fully playable offline Grab a torch. Draw your blade. The descent begins.
Screenshots
Verdict
The clearest difference is price: Iron Descent at Free against Exit Interview's $5.99. Exit Interview's advantage is ads (none vs shown) and update cadence (weekly vs every 3 weeks). On in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Iron Descent is free to download; Exit Interview costs $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Exit Interview ships an update weekly, Iron Descent every 3 weeks. Both last shipped on October 24, 2026.
| Parameter | Exit Interview | Iron Descent |
|---|---|---|
| Price | $5.99 | Free — better |
| Rating | — | 5.0 (5 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 5 — better |
| Update frequency | Weekly — better | Every 3 weeks |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 16 MB | 53 MB |
| Age rating | 4+ | 12+ |
| Developer | hourafter | Pastime Foundry, LLC |
In-app purchases
Exit Interview
No in-app purchases
Iron Descent
No in-app purchases
Questions
Is Exit Interview free?
Is Iron Descent free?
Do Exit Interview or Iron Descent have ads?
Which is updated more often, Exit Interview or Iron Descent?
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