Labyrnt vs Happy Inc
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Labyrnt
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Labyrnt is a daily maze puzzle designed as a small ritual. It is built with Apple Watch in mind, short, focused, and intentional, and carefully adapted to feel just as natural on iPhone and iPad. Each day presents a single shared maze, played one cell at a time. You only see your current position. There is no full map. Navigation is entirely swipe based, so every move is a decision made through memory, pattern, and feel. The daily maze is designed for a quick, focused session rather than extended play. When the day ends, the challenge ends. This keeps the experience fair, meaningful, and easy to return to. Emoji-style spatial cues are always visible to support orientation and memory. When progress slows, a minimal grid indicator appears to help players re-anchor themselves without revealing the correct path or reducing the challenge. Leaderboards are tied to each daily maze and are frozen once the day ends. Only plays completed on that day affect rankings. Your personal result is always visible for comparison. Past mazes that weren’t played on the day can be completed later from the archive. Each maze is a single attempt. Once finished, the result and that day’s leaderboard remain available for reflection and comparison, without altering history. Labyrnt is fully playable without sound. Optional sound and haptic feedback provide tactile confirmation, especially on Apple Watch, but are never required. System accessibility settings, such as Reduce Motion, are respected automatically. Labyrnt feels most natural on Apple Watch with one handed swipe controls and subtle haptics designed for short moments on the wrist. The same daily maze adapts naturally to iPhone and iPad, offering a comfortable experience on larger screens. The daily maze is free to play. Signing in with Apple and Game Center is optional and only used for saving archive progress, tracking personal stats, and appearing on leaderboards. One maze. Once per day. A small moment of focus, then you are done.
Happy Inc
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Tilt the phone to steer the ball. Don't fly out of the corridor. Also on Apple Watch: tilt your wrist to steer. Contact: kry.sup@proton.me
Screenshots
Verdict
The clearest difference is in-app purchases: Labyrnt at none against Happy Inc's 1. Labyrnt also leads on ads (none vs shown). Happy Inc's advantage is iOS requirement (15.0 vs 17.0). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Happy Inc sells 1 one-off in-app purchase. Labyrnt asks for nothing beyond the download.
| Parameter | Labyrnt | Happy Inc |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 10 days | — |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad, Apple Watch | iPhone, iPod, Apple Watch |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 40 MB | 132 MB |
| Age rating | 4+ | 4+ |
| Developer | Erkam Gundogdu | Raman Krauchuk |
In-app purchases
Labyrnt
No in-app purchases
Happy Inc
- Remove Ads$0.99









